Herr Schatten wrote:Sengoku Strider wrote:That whole series is like a flamethrower to Amiga nostalgia.
To be fair, with very few exceptions, none of those ports were held
in high regard even back
in the day, and you'll have a hard time finding individuals who are nostalgic for them specifically. Granted, even apart from poor arcade ports, there's a ton of crappy games on the system, mostly due to having been made by demo coders who hadn't a clue about game design. However, there are some really good exclusives as well, and I certainly won't blame anyone who's looking back on them fondly.
Oh no, it's not just arcade ports. Things that I had long thought of as jewels of gaming history like Lotus Espirit, Switchblade & Shadow of the Beast turn out to be nowhere near as good as I remembered watching that series.
I never owned an Amiga, though I desperately wanted one. My friend down the street had one and it seemed like the greatest thing
in the universe.
In my head canon, Amiga games looked colourful & shiny, and way outclassed Mega Drive games. But
in reality, overall the MD beasts on it. My brain also somehow did not store at all the fact that so many Amiga games forced you to choose between sound effects or music, and wouldn't let you have both. As an NES kid,
in retrospect this seems completely insane to me.
But really the core problem, as you point out, is that the library of the Amiga - actually, nearly every Western home computer save the C64 - seems to largely have been created by people who had no clue what they were doing as game designers. Physics were an almost alien concept. Interfaces frequently seem to have next to no thought put into them - "Move with the joystick, fire with the action button, and press space bar to jump!" Levels weren't thoughtfully laid out. The player and the visual information made available to them were afterthoughts, with blind jumps, cheap deaths, swarms of enemies and woefully inadequate player characters. For reasons I don't quite understand, so many of these games are outright hateful toward the player, to the point of functional impossibility.
Which leads me back to the nostalgia thing. Most of the memories people have of these games were no doubt of cracked versions with invincibility & unlimited items. They weren't really playing most of them so much as consuming them as content tourism much of the time. So as long as the Amiga looked better than the other Western home computers (which, outside of the C64 were pretty dire), it would come across well. Especially
in Europe where consoles were slower to catch on.
Which then brings me back to Turrican. If you watch those RetroCore videos, he's actually effusive
in his praise of the Amiga Turrican games. Until he concludes his review of Turrican 2, saying "...for an Amiga game, it comes very close to being console quality." And it wasn't a put down, within the context of the Amiga library, he genuinely meant it as high praise.
Still, maybe I'm being a little harsh. When Commodore's main competition
in the UK was the Spectrum, it would be impossible not to have the fondest of memories of the Amiga by comparison.
I really hope Scotland Yard caught whoever did this.