EmperorIng wrote: the bgm doesn't loop. Hope that's fixed, the bgm's are like 50 seconds long and the stages all 15 minutes each...
Oof.
I'm assuming it works most of the time and bugs out only on occasion? I don't know what is is with LiveWire and sound, but they seem to always miss the mark on the first go. I still remember the prolonged period where the SFX on Mushi
Switch were absolute crunchy shit. You'd think they'd have nailed it this time around after the lesson you'd hope they learned.
Oh well, I suppose there's the inevitable physical from Limited Run (if someone else doesn't pick it up) - they'll fix it all up by the time that releases.
EDIT: I'm just seeing now that Radiant
Silvergun is under the 'Puzzle' section of the
Switch store. I'm sure this will
officially put an end to the longstanding debates about Treasure shooters' affinity with the genre. Checkmate,
atheists.