Fudoh wrote:Except for some missing inputs there is no reason why this shouldn't be better than the 3 in every regard.
because this would rob them
of their chance
to release
of a 50,000+yen XRGB-4 in
the future.
The XRGB-3 series is too expensive for
the average consumer. A cheaper alternative
to the XRGB-3, with zero lag scaling, is perfect
to target people who simply want
to upscale their Famicom on an HDTV.
The mere fact that this device does not have RGB means that an XRGB-4 is coming.
Also, Micomsoft probobly knows most
of us don't care how much
the XRGB-4 would cost. Most
of us are too nuts
to care about shifts
of 10,000 yen here or there. These devices do so much,
to not own one, is not an option for anyone with a serious interest in 2D games. They aren't going
to pass up
the opportunity
to charge us an arm and a leg. They can. Because they have
the goods.
Fudoh wrote:Also there's one MAJOR difference between the G2 and the XRGB-3. On the G2 they have to stick to HD timings (1080p59,94Hz) while on the XRGB-3 the output adjusts to the input (e.g. 59,15Hz output for a connected MVS), so perfectionist might not like the result (possible studder).
I was thinking this would be
the perfect device
to buy for XRGB-3 owners, where you could chain
the XRGB-3 behind
the Flame Meister. You could get your scanlines from
the XRGB-3 and then
the zero lag upscaling
to 1080p from
the Flame Meister. Am I wrong in thinking this due
to potential Hz issues?
At
the very least, if
the Flame Meister can take PSP games and stretch them without lag, I will be interested in this device for that alone. It was an amazing feature
of the XRGB-3, but was only available in B0 mode which added lag.
"Nature is amazing when you're a kid.
You have fish in the rivers and oceans, and wild plants in the mountains.
There's food to be found everywhere.
That's how we enjoyed nature.
But we've lost it all." -Naoto Matsumura