Here's a complete comparison set that also shows two emulator examples:
Note how none
of the Framemeister modes on
the capture device properly show
the differences in shade intensity compared
to emulators. Look specifically at
the ground grass versus
the light green in
the shrub on
the emulator pics.
At any rate. Hopefully this demonstrates well enough what can happen on each output mode depending on
the capture device or display you use.
Shuco13 wrote:
3. You do know that it's also possible to lower A/D and not just rise it, don't you? Apart from the fact that it was never necessary to go beyond the <135 threshold, it'd rather try to stay on/go below 128 to avoid crushing colors even more if I had that problem.
Oh okay, well now we're changing
the goal posts here. Wouldn't be reasonable
to theorize that going below 128 would start
to crush colors in
the opposite direction (i.e. dark shades getting crushed instead
of light shades)? You also claim it's a matter
of 'tuning' other settings, but are you absolutely certain that would bring back crushed colors from A/
D settings? I've got a strong suspicion it will not, but nevertheless I'll do even more experimenting
to find out. Next, I'll look into HDMI RGB and adjusting A/
D in
the lower direction, as well as experiment with A/
D higher and see if Brightness or Gamma or Black level will restore crushed colors.