austin532 wrote:The default settings are not optimal IMO. Even at 128 the pulge is still barley visible on my TV. Maybe your settings are wrong? Brightness should be at 20, Gamma at 10, and Black at 0.
Wait are you still talking about PS2 here or SFC?
For PS2 as we were saying
the default settings are definitely off,
the pluge totally invisible at 128 (and up
to around 160).
(yes my settings are correct with same values as yours).
For SFC
the default settings are just right versus
the 240p suite / SMPTE test pattern.
Thomago wrote:With two SCART selectors, a Sync Strike and an Extron VGA interface chained I found an A/D-LEVEL of 153 to be optimal. Directly connecting the PS2 to the Mini will most likely result in an optimum that's a bit lower. That being said - my Super Nintendo is much brighter than than my PS2; if I remember correctly an A/D-LEVEL of about 147 is fine there (calibrated via the White Land course in F-Zero - the last segment of "fogging" next to the horizion should be pure white).
So with your setup (scart selector - sync strike - extron - mini), you're saying you see
the pluge on Strider 2 SMPTE test pattern with A/
D set
to 153?
This value is surprising
to me after
yesterday's testing, but actually
the signal must be so much altered by your chain that such a difference isn't so surprising..
I have
the advantage
of sporting a measly TN-display: Pure white is clearly discernible as it is nearly inverted if I look at it at an angle. This makes finding
the right A/
D-LEVEL very easy

By
the way you should turn on PICTURE mode for calibration since
the artificial noise added in MOVIE mode beclouds pure white and pure dark a little bit.
TBH,
I'd rather rely on Strider 2 SMPTE test pattern, it doesn't require a specific display or any mumbo jumbo/tricks
to set right. Either you barely see
the pluge and luminosity is set right or you don't and it's wrong, easy.
At this point I can't wait
to hear what Artemio's findings are on
the PS2's RGB level.. I sense there is either a double compression or expansion going on when directly connecting
the PS2
to Mini via RGB, something's not right.
Like the Mini is expecting RGB full 0-255 but
the PS2 is outputting RGB limited 16-235...