Konsolkongen wrote:Yes, those N64s that couldn't normally be RGB modified, now can with a custom built DAC. Information here:
http://www.assemblergames.com/forums/sh ... ed-PAL-N64
I did this
to two US N64s this week, and if I have
the time I will do it
to a PAL one next week.
It looks decent enough.
The picture is quite soft and there is some noticeable screen flickering going on, but I'm lead
to believe that might be a power supply issue. But it could also be
the XRGB-Mini, which is super anal about flickering anyway, because it doesn't show when I tried it on a CRT. No checkerboard from what I've seen, but I've really only been playing Sin and Punishment on it. Will get Kirby 64 next week, so it should be pretty easy
to spot a checkerboard on a game
like that.
Thanks, that was surely interesting
to read. Now that I've been googling around, I'm not entirely sure if it's
the same pattern as what is commonly referred
to as checkerboard.. it's not as even as some that I've seen and there's definately annoying flicker going on, it's
like the checkerboard is constantly moving.. anyone know if
the common checkerboard is
like this?
So this would point out more
to the same flickering effect that you described, can you take a picture
of it/describe it better? Do you have any explanation why different PSUs would be any different? In case you're actually referring
to the box that is attached
to the end (it does have external psu, right?), I think I've tried two but my effect persists.. on
the other hand
the serious tearing issues still point out
to a syncing issue that could probably be corrected with
the luma switch. However I think if I go meddling inside
the machine it might be tougher for me
to return it should
the need arise.. I asked my supplier Wolfsoft about
the issue, see what he responds. In
the meantime, let me know Konsolkongen if you come up with anything new/try this mod out with PAL console etc. And everyone, thanks again for looking into this!