BareKnuckleRoo wrote: ↑Tue May 19, 2026 8:10 pm
Sonic is for sure the hardest element to get access to. I'd argue Philia's doesn't count as it's very difficult to hit with Extension (slow animation, limited hit area) unless you manage to juggle Holy Lance into Extension, which leaves Johnny, Lilith, and Woodrow.
Extension is soooooooooo sloooooooooooooooow. I'm tempted to disable the move because the chance of it hitting is small unless the enemy is in a corner or trapped between two characters and can't move. I also play Stan with a lot of moves that push the enemy around so I can control the enemy positioning as I see fit, so I'd have to redo my style or spam normals to get Extension to hit during one of my combos and I don't think it's worth it.
BareKnuckleRoo wrote: ↑Tue May 19, 2026 8:10 pm actually forgot Woodrow has sound / sonic attacks, though all of his are dual element with piercing it looks like, so if the enemy resists that but is weak to sound I'm not sure if it hits weakness or neutral?
It's going to be a neutral hit.
Actually, after almost two whole playthroughs, I'm still not 100% sure how weakness combos work. I noticed that if I hit something with a fire weakness as Stan and AI Mary attacks with a hi-ougi, sometimes she gets weakness hits during the hi-ougi despite not having any fire attacks or fire equipment and I'm not sure why. If it was Hearts I'd know exactly how it works because it's really simple in Hearts and Mary would be getting a weakness hit 100% of the time after following up a weakness hit, but this game is weird. Maybe the timing is really tight or something? I don't get it.
BareKnuckleRoo wrote: ↑Tue May 19, 2026 8:10 pmI'd agree making Marian or referencing it in his BCs would be better, perhaps as part of his L3's animation instead of the black and white feathery stuff Majinken Setsuga does. After all, Marian is really his raison d'être for a lot of his decisions, would only make sense he'd reference it in his strongest Blast.
Marian, secretly possibly the most important character in the whole game even though she has about 25 seconds of screen time on Stan's side. Marian (the attack) definitely should have been upgraded to be a hi-ougi, especially since they did it for Satsugeki Bukouken and Kouou Tenshouyoku. It still baffles me that the PS1 version's localization team somehow seemed oblivious to the attack Marian's intended kanji reading and and turned it into Demon Attack and that apparently Namco has stuck with calling it that in English. Oh well. I played the US version for a little bit, but only for about an hour, and about 20 years ago. I doubt the overall quality of the localization is very good given the time period and what I've heard about it.
BareKnuckleRoo wrote: ↑Tue May 19, 2026 8:10 pmKlarth gets several rather hard-hitting books (quite a bit higher damage usually than Rods or Brooms), it's just wildly impractical to ever use them! The only other game I can think of that has a strict attacker or caster divide, Symphonia, sensibly gives Raine extremely fast attacks with a good, wide hitbox, meaning if you ever want to attack with her physically she's actually quite good at it despite having no physical techs. Genis's weapon is slow and sucky though.
I definitely prefer it when magic people aren't completely useless at physical stuff. I don't necessarily demand that they be able to do 100+ hit combos all by themselves even without spell cancelling like Philia can in this game, but it's nice to not be completely useless at self-defense. Obviously Jade is the classic example at this point. He
shouldn't be in there poking stuff with his spear because he has better things to do, but
he can and he's pretty decent at it.
BareKnuckleRoo wrote: ↑Tue May 19, 2026 8:10 pmI guess there's Legendia too, I haven't played that one yet though. None of the casters get any physical techs as far as I know.
They don't. Unfortunately, magic is not very good in Legendia anyway, so the best thing you can do is
go all physical and have Will or Norma or whoever there just for healing in case you need it, so I guess it's not too dissimilar from Symphonia's magic queue system rendering physical overall better than magic. It's partially because in Legendia magic sucks and is weak and partially because physical is way better than it should be, with Senel and Chloe being able to lock stuff down using nothing but normals, which are possibly one of their best moves because of how stupidly fast they are. That's good in a way because in Legendia TP automatically regenerates very slowly over time instead of upon hitting with normals. Yeah, it's weird.
Anyway, I am at the final boss now and... I'm not really sure what to say. I love/hate this boss. I gave everyone both resist dark and resist light, which helps a lot, but I still haven't been able to win, although I did get very close once. The real problem is Penetrate. Did the last boss really need
30 fucking hits of Penetrate on top of crazy fast movement
and teleporting
and spamming giant lasers that fill the screen and pass through characters to hit everyone behind them? I did beat this boss before, so I know I can do it again, but it's been so long that I don't remember what I did, other than that I barely survived, with only Stan left alive after Meltias (Melty Earth? Melty Ass?). Two problems: compared to last time, my levels are lower and my difficulty is higher. Not a great combination. Equipment is probably a little better this time, though, and there was one time where I just barely lost, so I know it's possible exactly as I am now. I think that this boss would largely just be a punching bag without Penetrate, so I'm glad they did something, but occasionally having to land 30 hits on an extremely fast target that can teleport in order to get it to stagger is very annoying.
The game crashed on me once during the fight, fortunately near the beginning. I've been having occasional read errors with this disc, but never a crash until now. I do have a second disc, so I can use my other one if I need to.
So... I think Philia is a detriment in this fight. She's too fragile to take many laser hits, too slow to run away when the boss teleports next to her, and she only has a little bit of fire stuff: Fireball, which barely does anything and
won't do anything if the boss is outside of its short range, Fearful Flare, which misses way too often for it to be useful, and Explode, which is super slow and has a high CC cost. That leaves only Flare Tornado... eh. At least she inherently resists dark so I don't have to use an accessory slot on her to not get annihilated by that.
Probably going to
go Stan/Rutee/Woodrow/Mary for now and see how that goes. Mary has a strategy setting where she does follow-up attacks for the player, which is both useful and super cool that the devs thought to give her that. Woodrow is mostly there to shoot the boss with his bow when Penetrate is active because having to chase the boss down sucks. I have a hat for Johnny that gives all of his attacks fire element, so I may try that, but he's a bit more fragile than Mary, so I'm hesitant. Lilith has Steak Flare (焼きま~す♪), but I won't dare bring her into this fight because she has the durability of wet single-ply toilet paper.