Done with Tales of Symphonia, at only 35 hours and some minutes. I thought this game was closer to twice this length, but it isn't. Did all of what would be disc 2 in one sitting, and once again ended up staying awake until 0330 on a work day to finish a Tales game when I should have been sleeping.
One of the biggest things that bothered me about this game is...
the font.
It's so bad!!! The non-default fonts are not very good, but the default font is nice... except it makes ロ look like a fucking D.
EXACTLY like a fucking D. This is a big problem when the main character's name starts with ロ, so for half of the game I kept reading it as Doyd instead of Lloyd. Other things were affected too, with some of the more egregious ones being ロード becoming Doad instead of Load, ロングレンジモード as Dong Range Mode instead of Long Range Mode, and ロングソード as Dong Sword as opposed to Long Sword, among others. Got semi-used to it eventually, but fuck man, when you make a font,
try to not make it look exactly like another language. It's just going to mess with multi-lingual people who have to endure the awkwardness that comes from that.
Soooooooooo mechanically this game is horrible. I know people are currently saying stuff like "it was good for its time but didn't age well", whatever that means, but the truth is that
it wasn't good for its time because it was already a pretty massive downgrade from the previous games in its own series prior to its own release. I clearly remember people complaining about this at the time, and it became even more apparent when Rebirth released a year later. I have many complaints about the overall design of this game, but TLDR it's not very good,
go play the 2D games instead if you want good/deep/complex gameplay.
One of the more problematic aspects that I haven't complained about yet is how combos work; most games let you do normal attack combo -> tokugi -> ougi -> maybe hi-ougi, sometimes with extensions mixed in. Here you have normal attack -> tokugi -> higi -> ougi, which seems cool initially because it does indeed let you do more violence than normal, but you quickly realize that higi and especially ougi TP costs are so high that you'll burn through your TP extremely quickly without a Fairy Ring, so until that point I mostly restrained myself from going beyond tokugi. Yay, look at all of these cool attacks that I DON'T WANT TO USE BECAUSE THEY COST WAY TOO MUCH TO JUSTIFY USING FOR 80% OF THE GAME. I did find that Fairy Ring + Mental Symbol provided almost infinite TP for Lloyd and could spam all day long, which was pretty nice, so after that point I was not complaining! I also rather like the OTG options the game gives you. Aside from Senel, why was this mechanic almost completely removed from the later 3D games?
On normal, there are only and exactly four non-optional bosses in the game that actually bother to try putting up a fight, and half of them are the same guy lol. These bosses are
Remiel, Kratos 1, Yggdrasil 1, and Yggdrasil 3. Kratos 3 is somewhat aggressive and can be moderately dangerous, mostly because only Lloyd is allowed in that fight, but his HP is way too low for him to be much of a threat. Yggdrasil 3 is easily my pick for the hardest non-optional boss in the game, aside from the obviously unbeatable Yggdrasil 1. The devs decided to have him mimic the infamous Dhaos Laser by giving him Yggdrasil Laser, which is just as insanely devastating as Dhaos Laser is, especially because Yggdrasil 3 spams the shit out of it, sometimes back to back, which is guaranteed to fuck up anyone in its path of destruction. Good boss fight! Would be better if the idiotic AI would stay the fuck away from Yggdrasil like I told them to, and he'd certainly be neutered without Yggdrasil Laser, but...
I can't believe how pitiful the final boss is. Why is the final boss one of the easiest bosses in the game? Why is the second form so much weaker than the first form? Why does he sit there in his weird mech thingy without moving, barely attack, and die in under 30 seconds because his stats are complete shit? The fight started, and I swear to god 20 or 30 seconds later he died and my response was "WHAT." I hope I didn't wake up my neighbours by shouting like that at 0300...
The story is weird too. It's mostly good, and probably the main reason to play the game, but at the same time it has some major problems. After somewhere around the beginning of act 2, half of the playable characters are just kind of there and have little or nothing to do for the last 60% of the game beyond giving generic exposition lines that could have been given by nameless NPCs and not much would have changed. What is the purpose of Regal and Presea? I have no idea. While most of the other supposedly "important" characters not named Lloyd, Colette, Kratos, and Zelos are underutilized, these two are the worst by far. They could have been cut entirely and not much would have changed. I'm pretty sure that there are some voiceless NPCs that have more and more important lines than Regal does.
Now to talk about spoilers stuff.
Kratos ending is fucking weird. I thought this at the time of its release too, and as a kid I struggled to understand why I felt that way. This has bothered me for 20+ years. Now I still feel the same way but understand and can articulate why: it feels kind of weirdly unfinished and tonally wrong. I think part of this, maybe a big part of this, is the pacing; after Zelos dies, you're already extremely close to the end of the game, and then you are subsequently whisked extremely briskly from place to place without room for anything besides big plot stuff because the story has to end and it has to end RIGHT THE FUCK NOW without consideration for anything else.
I remembered that after you murder Zelos, which is the entire reason that I did this route as a kid, as I genuinely thought Zelos was a disgusting shitbag, he's mentioned exactly zero times in the story. WTF? Surely he must have been mentioned at least once and my memory is faulty, right? Lol nope. Outside of two skits and his sister mentioning you killing him if you fight her after that, all of which are optional, everybody just carries on as if Zelos had never existed and as if they hadn't literally just killed him five minutes earlier, although I suppose it's possible that I missed some instances. Colette, who was absent when Zelos died, never gets told on screen that Zelos died. My opinion of Zelos has changed a lot. I still think he's a complete shitbag, but I think he's less of a complete shitbag. Does that make sense? I don't know, but it does to me.
Apparently, in an early draft of the story, Zelos always died unless you got his ending, but this got swapped at some point so he only dies if you get the Kratos ending. I did not know this until a few days ago, but I find it fascinating that it was like this at one point. Zelos being killed by Lloyd & Friends™ is a massive tonal mismatch with the rest of the game, even in that one ending, so while I absolutely hated him as a kid and don't necessarily like him that much now, I'm kind of glad that it turned out this way. Obviously, Zelos didn't/can't die because he's in Knight of Ratatosk, but it always felt very wrong.
Well, I thought getting the Kratos ending would be a pain, but it really wasn't that bad. He was the first person that appeared for me during the event, so that was nice after worrying about it for the entire playthrough before that. I think this multiple ending thing is the definitive feature of this game, but from what I remember, it barely changes anything unless you get the Kratos ending, which is the only one with a significant difference from the rest, and of course it's the one that arguably completely sucks both narratively, for the reasons above, and mechanically, as you're without one of the most useful characters in the game until Kratos joins literally just for the final dungeon, whereas on non-Kratos endings Zelos rejoins immediately with everyone else after you get separated.
I am NOT gonna replay this game to get the other endings. Not on PS3, anyway. The PS4/Switch versions added a scene skip function that would make getting the other endings much, MUCH faster, but those versions are kind of messed up, so I don't think I will bother with them, even if it would be nice to have the game on newer, more reliable hardware, which further stresses the importance of putting everything on PC and without region locks and DRM. I am not allowed to buy this Japanese game on PC because I live in Japan even though it was developed by Scamco, ported by Scamco, and published by Scamco. Yeah, that is fucking idiotic and there is no defense for it, logical or otherwise.
There are more things that I could say that I kind of want to say, and most of them are complaints, but I'm gonna stop here for now. Phantasia on Monday, I guess?