Forcing PS2 Games to 480P

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Specineff
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Forcing PS2 Games to 480P

Post by Specineff »

Download here:

http://asmodean.reverse.net/pages/ps2force480p.html

DOS-impaired, stay away. Requires ripping, patching and burning or mounting to HDLoader, so if your PS2 can't run those, sorry. No luck.

Many games may not run at all, but here's proof that at least works:

Image

That is R-Type Final, fed straight through component into the TV. It crashes after that screen, maybe because the Fresh Games FMV gets fuxx0red.

I'll keep on trying with other games.

Good night.

Working games:

Gradius V
R-Tonelico
Last edited by Specineff on Wed Mar 25, 2009 7:54 pm, edited 2 times in total.
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Post by emphatic »

Cool stuff!
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dmauro
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Post by dmauro »

So if I'm not using HDLoader, is there any reason to use this over Xploder? Is it more compatible at all?
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Post by moozooh »

1. Will it work fine with a modded PS2?

2. How does it compare to deinterlacing patches for Mushi/Ibara/whatever?
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Post by Fudoh »

So if I'm not using HDLoader, is there any reason to use this over Xploder? Is it more compatible at all?
just as he writes on the info page. It's the same mechanism like the Exploder bootdisc, but some games make problems with TSR (memory resident programs in the background).
2. How does it compare to deinterlacing patches for Mushi/Ibara/whatever?
this is the other direction. While the patches take those games from 480i to 240p, this patch tries to enable 480p output (for HD displays).
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Post by moozooh »

You mean it won't make sense to use on 480p-capable non-HD displays?
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Post by dmauro »

Fudoh wrote:
So if I'm not using HDLoader, is there any reason to use this over Xploder? Is it more compatible at all?
just as he writes on the info page. It's the same mechanism like the Exploder bootdisc, but some games make problems with TSR (memory resident programs in the background).
Cool, thanks for clearing that up. So I guess the question now is, when a game doesn't work with Xploder, how do I know if it's because of the TSR? Do I just have to test this out and see?
moozooh wrote:You mean it won't make sense to use on 480p-capable non-HD displays?
I think he just didn't say EDTVs also because it would obviously be included. It will work with EDTVs just as any other 480p signal would. So yes, use it on your 480p capable display, but for Mushi and Ibara, stick with the deinterlacing trick if you prefer the arcade look to line doubled with no scanlines.
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Post by antron »

wow, if Gradius V works ...
Last edited by antron on Mon Nov 29, 2010 8:36 pm, edited 1 time in total.
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Post by dmauro »

Gradius V works. I've run it in 480p with xploder. Sell your PS3. Oh, and enjoy gaining back those two frames the PS3 was using to deinterlace. :)
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Post by Specineff »

R-Type Final and Legacy of Kain: Defiance don't work.
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Post by jandrogo »

What about the NAOMI/ATOMISWAVE/TYPE-X ports that natively work in 480p?

Hokuto no Ken
Homura
Gigawings Generation
Arkana heart
Rumble Fish
Melty Blood
etc...

That are good news :D
Last edited by jandrogo on Sat Feb 14, 2009 11:12 am, edited 1 time in total.
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Post by Specineff »

Isn't Homura a Type-X?
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Post by jandrogo »

Specineff wrote:Isn't Homura a Type-X?
That's true. And also Gigawing Generations it's a Type-X game.
Modified now :wink:
jandrogo wrote:Type-X ports
These Type-x games play in 480p and I am guessing how they work with this mod.
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Post by furioussgamer »

Hi !

I can not run ps2force480p.exe !

Do you know why ?!
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Post by Fudoh »

It's a command line tool. If you double click on it, the windows command window pops up and closes again. You need to run it from a prompt with the proper argument.
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Post by furioussgamer »

ok thank you but how do I have to do ?
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Post by Specineff »

You can also drag the ISO file into the .exe file.
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Post by furioussgamer »

Thank you for your help, it work with some of my games !
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Post by Fudoh »

Could you post the titles it works with ?
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Post by moozooh »

I believe it would be a good idea to maintain a list in the opening post.
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Post by emphatic »

Does it work on Mushihimesama, and if so, does it look better than the 240p patch on a low res screen? I've heard that running it on a HDTV using component does actually look good.
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Post by dmauro »

I'm going to try this out on a few games. I wasn't able to get HDXploder to work with Sengoku Basara X or Arcana Heart so I'll see how this fares. A quick note about Gradius V in 480p. If the attract video plays, the game freezes up for me. Does the same thing happen to anyone when using this method?
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Post by Fudoh »

Yes, same situation on G5 over here, but since G5 works excellent with the HDTV Exploder I simply use an unpatched version with the Exploder bootdisc.
Does it work on Mushihimesama, and if so, does it look better than the 240p patch on a low res screen?
A low-res screen (15khz) is not able to handle a 31khz input.
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Post by emphatic »

Fudoh wrote:Yes, same situation on G5 over here, but since G5 works excellent with the HDTV Exploder I simply use an unpatched version with the Exploder bootdisc.
Does it work on Mushihimesama, and if so, does it look better than the 240p patch on a low res screen?
A low-res screen (15khz) is not able to handle a 31khz input.
Yes, I'm aware of this. I have a tri sync cabinet. I re-phraze my question:

Does Mushihimesama look better on a 31kHz screen patched to run in 480p than a 240p patched Mushihimesama on a 15kHz screen?
Last edited by emphatic on Fri Mar 27, 2009 1:58 pm, edited 1 time in total.
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Post by Fudoh »

Does Mushihimesama look better on a 31kHz screen patched to run in 480p than a 240p patched Mushihimesama on a 15kHz screen?
now :) I haven't tried patching it, but if it worked, it would look the same just without the thick scanlines. The problem in Mushi & Ibara is the filtering and the tiled backgrounds and this won't change.
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Post by SuperPang »

Gradius V plays flawlessly? :shock:

Visions of GV in my Blast City...
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Post by emphatic »

Fudoh wrote:
Does Mushihimesama look better on a 31kHz screen patched to run in 480p than a 240p patched Mushihimesama on a 15kHz screen?
now :) I haven't tried patching it, but if it worked, it would look the same just without the thick scanlines. The problem in Mushi & Ibara is the filtering and the tiled backgrounds and this won't change.
The reason I ask is that someone said that Musihimesama looked way better (sharper) when run with a component cable on a HDTV than using the RBG output on the same HDTV. If this is true, then perhaps there's "some" logic behind Taito or whoever put those pretty filters on the game.
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Post by cools »

SuperPang wrote:Gradius V plays flawlessly? :shock:

Visions of GV in my Blast City...
Now now, that's a console game in a cab.
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Post by Fudoh »

when run with a component cable on a HDTV than using the RBG output on the same HDTV
many HDTV Sets with RGB Scart input treat RGB as FBAS while component is kept - well - component. Samsung TVs come to mind, they can really mess up a good RGBs input.
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Post by D »

How can I find out if Battle Gear 2 works with this method?
It does not work with the HDtv xploder when I force it into 480p.
Is there hope that it will work with this method?
I do not have a ps2 (yet) so I want to first see if it is at all possible.
Same for Battle Gear 3, is it possible?
Is there a japanese version of the HDtv xploder?
Could I test it in an emulator?
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