Tarantula Hawk beta on itch.io

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R9A Product
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Joined: Sat Dec 03, 2022 5:31 pm

Tarantula Hawk beta on itch.io

Post by R9A Product »

Hi there,

Long time lurker, first time poster. I’ve picked up a lot of great info and insight from here over the years, so thanks all for that. Onto my shilling…

As a (very) part-time indie dev over the last few years, I managed to cobble together a full Unity build of something that ended up being a more atypical take on a side-scroller, with a rotary / twin-stick / multidirectional approach. Figured I'd share the full “beta” that's available on itch: https://r9a.itch.io/tarantula-hawk
Though pretty much content complete, I'm calling it a beta due to any potential bugs, or other asset / performance / quality-of-life improvements (if I ever get to addressing them).

If you'd like a better sense of how it plays, here are some additional videos of me playing on a custom cab: https://vimeo.com/r9aproduct

If anyone takes the time to check this out, it’s appreciated.

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Last edited by R9A Product on Wed Mar 01, 2023 5:24 am, edited 1 time in total.
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TrevorMcFurr
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Location: Gloucester, UK

Re: Tarantula Hawk beta on itch.io

Post by TrevorMcFurr »

Looks really good, I'm a fan of multi-directional weapons. Keep up the good work!
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R9A Product
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Re: Tarantula Hawk beta on itch.io

Post by R9A Product »

Bumping as I've recently updated the build (0.2.3) to fix a couple of scoring bugs, one which was crashing the whole thing on score initial entry / loading in some cases. Annnd I just realized it today. Oof...

Still bug hunting when I can, but it's pretty much as far along as it's going to get. Thanks for the encouragement, and to any who took the time to check it out.
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R9A Product
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Re: Tarantula Hawk beta on itch.io

Post by R9A Product »

Recently updated to include better support unknown controllers (0.2.4).

Also posted some new videos of the final level. It is long, though the game only has a total of 4. It's not some "super play"; it's been a while since I fired it up, and I do some bone-headed stuff in here:
https://vimeo.com/r9aproduct/thawk-final-part1
https://vimeo.com/r9aproduct/thawk-final-part2
https://vimeo.com/r9aproduct/thawk-final-part3

It probably the best example of the weapon / level / enemy variety I was shooting for.
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