Hi! How close can you get to using a specific mechanic like R-Type's "force" or Zero Gunner 2's control without committing copyright infringement? Or IPs "only" apply to audio and graphics here?
I love the first one and wonder why there aren't more games like that series gameplay-wise... And also would like to introduce a ship/mode in a future project with Zero Gunner 2's control scheme (I've never seen it outside of that game)
Thanks!
Mechanics... copyright?
Mechanics... copyright?
"There are three possible endings: the good one, the bad one and death" - Locomalito, Super Hydorah
Re: Mechanics... copyright?
Capcom vs Data East (regarding Fighter's History) pretty much decided that mechanics cannot be copyrighted.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Mechanics... copyright?
Everybody gets sued by space invaders.
Re: Mechanics... copyright?
The better question to ask now is if it got copyrighted or not. In most cases certainly the mechanics never got copyrighted. But there is a modern example of that...
https://www.youtube.com/watch?v=Lm_AzK27mZY
It's a good idea to be vigilant about it, at least.
https://www.youtube.com/watch?v=Lm_AzK27mZY
It's a good idea to be vigilant about it, at least.