Been working on an 80s throwback single screen shooter with economy and tech research paths, but without all the old patterns and memorization (enemies are procedurally chosen and function off internal AI so are harder to predict than they would have been in the 80s). Still a few months out from release, but thought I would share today's level 14 work in progress video: https://www.youtube.com/watch?v=L0g9yHt3nUQ
I'm a solo developer, first time working in Unity (was always C++ previously), and have been working on this for about 5 months now. If anyone has any specific thoughts, they'd be welcome
Thanks!