Hey everyone!
I'm new here, but have been learning to develop shmup style games since 2010 or so.
I started as an artist and taught myself to program, and over a decade later I've got a something worth showing people!
Retro Space Ball is my first commercial game attempt as a solo developer, and people seem to like the beta demo!
I'm wondering how the die hard shmup world would feel about a bit of pinball mixing into the genre?
The beta demo has a story mode, where levels with giant bosses are beaten in succession, and a vs mode where players can play head to head locally or against AI.
I'm also working on a pinball table mode, and a roguelite mode.
I'm nearly 4 years in development, and would love any feedback or help testing that I can get!
Does this look like something you might play?
Thanks for your response!
SHMUP Pinball?
Re: SHMUP Pinball?
It looks much more like breakout than pinball:
- Empty playfield instead of interesting fixed locations to aim at
- Ball interaction with close contact with a moving object rather than through fixed flippers and plungers
- Wide gap at the bottom instead of the traditional arrangement of three small ones in the middle, left and right