Gem/medal/shiny spawning

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endali
Posts: 71
Joined: Sun Jun 07, 2020 11:37 pm

Gem/medal/shiny spawning

Post by endali »

Any tips on how to make shiny shit look cool when it pops out of an enemy and gets collected? I'm having some trouble - look at crimzon clover, ketsui, games with lots and lots of shinies - this shit is happening so fast that i'm struggling to follow exactly what is being spawned where and when and with what movement speed and direction. Any suggestions/general ideas?
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Krushal
Posts: 73
Joined: Sat May 04, 2019 4:14 pm
Location: Hyperspace

Re: Gem/medal/shiny spawning

Post by Krushal »

Look up "particle effects". Lots of random spawns. You'll probably find a library for whatever tools you're using.
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Ixmucane2
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Re: Gem/medal/shiny spawning

Post by Ixmucane2 »

The cited examples all "look cool": you can capture video on your PC and then study them in slow motion, measuring pixels to figure out animation timing.
Gleason36
Posts: 1
Joined: Sat Apr 24, 2021 7:09 am

Re: Gem/medal/shiny spawning

Post by Gleason36 »

I will try to figure it out for more. Keep sharing such informative post keep suggesting such post.





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christianbelchior
Posts: 64
Joined: Fri Mar 27, 2020 7:28 pm
Location: Campinas, Brazil

Re: Gem/medal/shiny spawning

Post by christianbelchior »

If you want collect animations where said item disintegrates, then Artesneit/Akiragoya's shmups can inspire you.
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