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 Post subject: Controls For new shmup
PostPosted: Tue Nov 17, 2020 2:23 pm 



Joined: 17 Nov 2020
Posts: 3
Hello, I am developing a new game, this is one of my first games, but the first Shmup I am developing.

What is your opinion about using:
Using WASD to move the ship + 3 keys to shoot the 3 different weapons + other specials less used keys for special functions
Using the mouse to move the ship + 3 mouse buttons to shoot the 3 different weapons + a few special functions on the keyboard.

What are your ideas about those two options?

Thanks you very much.


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 Post subject: Re: Controls For new shmup
PostPosted: Wed Nov 18, 2020 8:26 am 



Joined: 19 Jan 2009
Posts: 703
Location: stuck at the continue prompt
Support arrow keys, allowing WASD (or arbitrary keys) as an alternative (particularly if you have two players at the same keyboard).
Mouse control is so different from keyboard or joystick control that the choice affects very basic design parameters.
For example, dodging quickly in small spaces is basically impossible with a mouse: quick mouse movements need to be large and coarse, whereas a key or a joystick can be activated both briefly (to limit movement) and with precise timing.


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 Post subject: Re: Controls For new shmup
PostPosted: Wed Nov 18, 2020 9:15 am 



Joined: 17 Nov 2020
Posts: 3
Ixmucane2 wrote:
Support arrow keys, allowing WASD (or arbitrary keys) as an alternative (particularly if you have two players at the same keyboard).
Mouse control is so different from keyboard or joystick control that the choice affects very basic design parameters.
For example, dodging quickly in small spaces is basically impossible with a mouse: quick mouse movements need to be large and coarse, whereas a key or a joystick can be activated both briefly (to limit movement) and with precise timing.


Thank you for your feedack, I didn't think about those details.

The problem is taht the game is a browser game and using arrow keys creates an annoying bug, the page scrolls when I press up or down (something I can't fix/control), the only option I have is using WASD and a few other keys for controlling shooting and changing the weapons.

Any suggestion?

[EDIT]: I will try to find ways to get around the problem about the page scrolling up and down. I think I can find a workaround.

Thanks


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 Post subject: Re: Controls For new shmup
PostPosted: Thu Nov 19, 2020 8:10 pm 


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Joined: 12 Jun 2016
Posts: 119
Ixmucane2 wrote:
allowing WASD (or arbitrary keys) as an alternative


If you go down the WASD route, it's important to offer rebindable keys, since some non-English keyboard layouts are different in that corner (for example the French and some others use AZERTY instead of QWERTY). This leads to tears, if WASD is hardcoded.
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 Post subject: Re: Controls For new shmup
PostPosted: Fri Nov 20, 2020 8:51 am 



Joined: 17 Nov 2020
Posts: 3
Thanks for your information. I will take it into account for my controls.


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 Post subject: Re: Controls For new shmup
PostPosted: Fri Nov 27, 2020 3:01 pm 


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Joined: 13 Sep 2019
Posts: 235
Many times with a keyboard if you press more then a certain number of keys, it will jam.
You need to implement joystick for sure.


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