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 Post subject: Art of Space
PostPosted: Sun Nov 08, 2020 10:25 am 



Joined: 08 Nov 2020
Posts: 1
Over the last year, I've been working on a fast-paced 2D space shooter called Art of Space. I've incorporated some unique mechanics into it, such as the spaceship being modular and customizable, with parts breaking off, and also recovered, in the heat of battle, and being able to throw a grappling hook on enemy ships to drag them around. It's meant to have its own story-driven campaign to go with it.

The store page on Steam is already up https://store.steampowered.com/app/1380750/Art_of_Space/ and I hope to release it by end of year or very early 2021.

Any ideas how I can improve it further, or anything you guys think I may be doing wrong?


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