Lethe wrote:
Played it for about an hour, attempted a little bit of scoring (except Corvus). Couple of comments:
- Current sounds are pretty muted and there aren't many of them. A timeout sound would be good, as would a couple of different bullet sounds for different types/bullets redirecting a la the Touhou bell. Doesn't have to be a Touhou-style endless cacophony but some variation would help in making sense of the patterns I think.
- Parts of the UI being on the game field is odd, as is the boss lifebar following the boss around - I guess it's supposed to double as a position indicator. The problem with that is that it's much wider than the boss is, so it doesn't help much. I also died once to bullets overlapping the bomb stock. You've got space on the right side of the screen, can't you put the bombs + lives over there?
Yeah, I can, it's only on the play area as an artifact from early development. Thanks so much for the feedback.
I'll work on the sounds. The programming around that part is pretty shoddy so I don't think it'll ever be
good, but hopefully it can at least be
not bad