Hello, this is my first post here so I wanted to share a few images from the game I'm working on. I didn't get too crazy with the boss shooting hella bullets out but I will!!! For now just testing movement and other things but the last image... yeah went a bit crazy lol anyways... Hope you enjoy and if you want to stay updated with the progress of this game then be sure to follow the Facebook page below, thanks!
https://www.facebook.com/galaxymissionsquad
Testing out spider boss attack patterns
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- Posts: 2
- Joined: Sat Feb 06, 2016 10:42 pm
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- Posts: 2
- Joined: Sat Feb 06, 2016 10:42 pm
Re: Testing out spider boss attack patterns
Here is some more cool updates for everyone. Boss Concept art that was done for me and a little game play clip testing out the new levels.
YOUTUBE GAME PLAY
https://youtu.be/VpFtliw0Z_8
YOUTUBE GAME PLAY
https://youtu.be/VpFtliw0Z_8
Re: Testing out spider boss attack patterns
Looks pretty good. Digging mecha spiders design.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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schleichfahrt
- Posts: 141
- Joined: Sun Jun 12, 2016 12:50 pm
Re: Testing out spider boss attack patterns
The spider looks mean, and the skull boss, too!
On the weapon upgrade test pic there's a brown enemy over mud ground, I'd maybe up the contrast there a bit, so that the enemy stands out better.
On the weapon upgrade test pic there's a brown enemy over mud ground, I'd maybe up the contrast there a bit, so that the enemy stands out better.
When you ruin some enemy, add to score points.