My confession as a shmup developer and how I got here

A place for people with an interest in developing new shmups.
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Captain_Flerp
Posts: 3
Joined: Thu Feb 27, 2020 11:17 pm

My confession as a shmup developer and how I got here

Post by Captain_Flerp »

shmups are fun to make. that is all. https://www.youtube.com/watch?v=j0gss4bswCk
Last edited by Captain_Flerp on Sat Jun 19, 2021 5:49 am, edited 1 time in total.
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casualcoder
Posts: 346
Joined: Sat Apr 21, 2012 4:35 am
Location: West Coast, Canada

Re: My confession as a shmup developer and how I got here

Post by casualcoder »

It looks pretty good!

But to be honest with you, after that sales pitch of being something out of left field, the first thing that struck me is how, by contrast, it seems a lot like games we already played. Like Score Rush, for example.

Mind you, I only watched the trailer, so maybe there are hidden details in the mechanics. But then I would say you should revamp your trailer to make the "different" parts really stand out.

I love the shmup genre, but as you say, it suffers from a tremendous amount of clone-itis. So I'm seriously into pushing out of the barriers and developing new takes that can push the genre into new hands.

Whatever the core mechanic or "difference" maker is in your game, my advice is to make it REALLY stand out. I mean, make it obvious at first glance. Because, as I've learned, people don't really read (myself included!)
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