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 Post subject: WIP SHMUP : Learn basics
PostPosted: Mon Jan 13, 2020 5:10 pm 



Joined: 13 Jan 2020
Posts: 5
Hello,

"A place for people with an interest in developing new shmups."

It seems that this forum is for me ! :)
I'm trying to learn basic skills to made a shmup in UNITY.
I'm not ready to make a whole game so i try to learn step by step the essentials mecanics.

Here is a video of my first attemps :

https://www.youtube.com/watch?v=DSTfL2oWIfc

Please tell me what i should do next !!!
Thanks !


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 Post subject: Re: WIP SHMUP : Learn basics
PostPosted: Mon Jan 13, 2020 7:27 pm 


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Joined: 02 Oct 2019
Posts: 11
If you have learned from 0, then you have a very good progress.
The normal thing is to learn to create simple games before more complex projects, you know, learn to crawl before walking.
But in your case you are doing very well.
Congratulations.


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 Post subject: Re: WIP SHMUP : Learn basics
PostPosted: Mon Jan 13, 2020 7:39 pm 



Joined: 13 Jan 2020
Posts: 5
Thx hechelion !
Do you have ideas for my next steps ?


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 Post subject: Re: WIP SHMUP : Learn basics
PostPosted: Mon Jan 20, 2020 6:44 am 



Joined: 13 Jan 2020
Posts: 5
Here is a new video :
bullet & himing missile
https://www.youtube.com/watch?v=0_RF4wz33Jc

Is there a way to include the video directly in the post ?


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 Post subject: Re: WIP SHMUP : Learn basics
PostPosted: Mon Jan 20, 2020 10:45 pm 


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Joined: 02 Oct 2019
Posts: 11
The behavior for that missiles look very nice. Congratulation.
The next step?
Learn it about shooters patterns, one thing is the physic of moving, but another thing is make good patterns.


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 Post subject: Re: WIP SHMUP : Learn basics
PostPosted: Fri Jan 24, 2020 7:34 am 



Joined: 13 Jan 2020
Posts: 5
thank you hechelion :)

I read some posts in the forum and i wonder how dealt with enemy spawning. Not just spawn enemies like a lot of tutorials i saw in YT but construct a full level.
As i know, i have two main choices :

1. Make a complete level in the scene who scrolls down to the player and activate enemies (and other prefabs if needed) just before they enter in the camera view.
pros : have a look on the level structure in the editor.
cons : place manually all prefabs at the right place in the scene.

2. Use a kind of timeline script generation (i don't know the right keyword to ask my friend google) to instanciate prefabs in a specific order based on time.
pros : I can easily create text file and test it in game. Have a direct look of what is fun to play. copy/paste interesting sequences to built a full level.
cons : At the moment, nothing because i really want to test it !!!!

I need your advices and if you have any ressources (videos, blogs ...) to make a level with timeline script generation, it will be AWESOME !!


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 Post subject: Re: WIP SHMUP : Learn basics
PostPosted: Sat Jan 25, 2020 3:02 am 


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Joined: 02 Oct 2019
Posts: 11
Normally, is better load in memory only what you need so, the timeline script is a most efficient solution over load all enemies at the beginning.

My game used some similar to timeline, but is more scroll advance that time, I have a list or parameters, the first is the scroll position and the rest, are the parameters for the class constructor. So, the enemies always spawn in the same point.
The cons are you need a lot of imagination to build the level, and a lot of time to probe and improve. unless you make a GUI application for this.


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 Post subject: Re: WIP SHMUP : Learn basics
PostPosted: Sat Jan 25, 2020 10:47 am 



Joined: 13 Jan 2020
Posts: 5
hechelion wrote:
My game used some similar to timeline, but is more scroll advance that time, I have a list or parameters, the first is the scroll position and the rest, are the parameters for the class constructor. So, the enemies always spawn in the same point.


Could you share some lines of your code to have an idea of what it looks ?


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