Thanks Risto, some great feedback
Risto wrote:- Would be nice with some hint what's the difference between the planets when you choose between them.
Like "ForestPlanet"/"Desert planet"? The image of the planet is meant to do that job without making it sound lame
Risto wrote:- Descriptions of items in the shop.
Yeah, good idea.
Risto wrote:- Boss attacks that move forward to collide with the player: use a lot of telegraphing on them, like blinking, or showing arrows.
I'll try making it more obvious.
Risto wrote:- I like the bomb animation, but it blinks a little too fast, might be worth changing it, or put an epilepsy warning while the game start up.
That's a good point. I reduced the flicker a little but it looks really lame if I reduce it too much.
Risto wrote:Why do people play shoot em ups? I would say mostly in these playstyles: survival, 1CC, scoring, mastery of segments, flow.
Okay, so this game is tailored toward my preferences. I'm not an amazing player and time poor so it's mainly about survival and dodging rather than memorisation and optimisation.
Risto wrote:Some ideas I got while playing:
- Replay with the same seed
This is already in the game (not sure if you didn't know or just wanted to call it out.)
Risto wrote:- Add continues
I'll decide on this one when the game gets long enough to possibly warrant them
Risto wrote:- Add an arcade mode, doesn’t cost that much in development time when you already have all the assets and add a lot of value to the player.
This is already planned (I am going to push an update sometime soon with some UI updates which makes this more obvious.)
Risto wrote:On longterm game play: Deadcell have an extra currency which is used to unlock permanent content, and you use them in the ingame store, and lose unused when you die. You can pay a lower amount then the total cost of the item which will stay between runs. The things you buy are more item types that drop from enemies and buy from stores and abilities to gain etc, no stat upgrades like “start with extra health”. The upgrades are also visible in the starting room of each run.
Yeah, at the moment upgrades in STEEL are just unlocked based upon your total score. I could add some sort of token system but I'm not sure it's worth the effort.
Cheers!