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 Post subject: GALAXIUS! Procedural shmup in development.
PostPosted: Tue Dec 17, 2019 2:31 am 

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Joined: 30 Nov 2016
Posts: 44
Ahoy there!
I've been working on this game for a little bit, so I figured it was time to share it here.


I wanted to make a very simple shmup that doesn't require crazy skill (comparative to other types of games) to get into,
unlike most of my recent games (which were all bullet hells).


The main mechanics are:
Shoot enemies for score, every few enemies will drop an orb.
Shoot the orb to increase its score value. Shoot it enough and it will become a bomb, which can be collected to clear all enemies and shots.

The level structure is procedurally generated from predetermined enemy types and formations.
There aren't too many enemy types yet, so the difficulty reaches a cap after a few stages.

Download it here:

Feedback is appreciated! Enjoy!
Squire Grooktook wrote:
Make a game because there's something you want to exist that doesn't.

Shooting game never die!

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