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 Post subject: Existential Crisis 2: The Elite Unit | Horizontal Shmup
PostPosted: Wed Sep 04, 2019 2:08 am 


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Joined: 31 Aug 2019
Posts: 8
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Please ask any questions you have below!

A DEMO WILL BE COMING VERY SOON


Read this page on itch.io!


Existential Crisis 2 is a Horizontal shmup currently in development by Retrocade Media.
Insert exciting back of the box text to get you excited about my game

Screenshots!
Screenshots are of in development versions of the game. Everything is subject to change

Title Screen (With CRT Filter)
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Character Select on Normal difficulty
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Character Select on Explosive difficulty
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How To on Explosive difficulty
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Gameplay on Normal
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Gameplay on Explosive difficulty
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One of the many supers in action
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Features:

Choose from 6 unique characters and ships, as well as a group of secret characters to battle the Allis!

Each character has a unique super attack to obliterate enemies with!

4 different difficulty modes for every player:
    Easy - Like Normal except you can continue from anywhere.
    Normal - The recommended difficulty for beginners
    Hard - Extra patterns and functions added to enemies
    Explosive - For the true high score chaser, it's like hard with a lot more bullets to scrape

Several gameplay modes:
    Story!
    Arcade!
    Time Attack!
    Practice!

A 2 Player mode that has been described as:
"It's like playing as tails, you can let your little brother play and it's entirely inconsequential"
That's not entirely accurate but I thought the quote was funny!

Features a text synthesization announcer!

A myriad of cheat codes to modify the game with (Most of which disable high scores)

Full controller support with customizable controls and button prompts for each controller type!

Toggle Free Play! Try the CRT filter! Toggle Controller Vibration! Make the game even more pixelley, and more in the options menu!

Scoring:

While you're not holding down the shoot button you will receive a constant flow of points, which are multiplied by the point multiplier.
To build the point multiplier you kill enemies and scrape enemy bullets.
The point multiplier has no cap but is reset when you die.
The point multiplier will drain by 1/3 and reset the timer if you are hit.
The point multiplier will start draining if it has been 1.5 seconds since the last time you built it up.
While you are using your super you will stop receiving flow points however you can continue to build your multiplier.

A large portion of scoring includes end of level bonuses. You get a bonus for:
    Lives left at the end of the level
    Health left at the end of the level
    % of enemies killed
    No miss bonus
    Amount of bullets scraped
    Time bonus on a boss
    Bonus for saving the spacemen in each level

Story:

Unfinished. Please check back later for more.


Last edited by RetrocadeMedia on Wed Oct 09, 2019 7:35 pm, edited 13 times in total.

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 Post subject: Re: Existential Crisis 2: The Elite Unit
PostPosted: Wed Sep 04, 2019 4:04 pm 


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Joined: 04 Jan 2017
Posts: 139
While the screenshots are impressive, is there a way that you can make them smaller and more readable so it is forum friendly?

You can easily use a basic editor program to scale down the original size.


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 Post subject: Re: Existential Crisis 2: The Elite Unit
PostPosted: Wed Sep 04, 2019 4:30 pm 


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Joined: 31 Aug 2019
Posts: 8
Yea! I can do that tonight. I'll try to scale them to about 1/3 scale.


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 Post subject: Re: Existential Crisis 2: The Elite Unit | Horizontal Shmup
PostPosted: Sat Sep 14, 2019 8:24 pm 


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Joined: 31 Aug 2019
Posts: 8
Today I added in a couple of different options for the CRT effect, as well as optimizing it while it's not on! Heres a preview of each type!

Edit: Thank you to BB from the Shmups discord for pointing out a spelling error. This has since been corrected.

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 Post subject: Re: Existential Crisis 2: The Elite Unit | Horizontal Shmup
PostPosted: Wed Oct 09, 2019 7:50 pm 


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Joined: 31 Aug 2019
Posts: 8
New, Bonuses!
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 Post subject: Re: Existential Crisis 2: The Elite Unit | Horizontal Shmup
PostPosted: Sun Oct 27, 2019 3:51 am 


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Joined: 31 Aug 2019
Posts: 8
Today I worked on the new pause menu!
Everything works other than the Options portion, which I'll work on some other time. I would show a before and after image, however, the pause screen before was not very good and I don't want to be reminded of it.

In other news, I have added Extends!
You can get an extend at:
100,000
500,000
1,000,000
5,000,000

You can also now collect 1-ups in some levels! (One can even be seen at the bottom of the screenshot)
On top of adding 1-ups, there are now Bomb ups which will refill your bombs by 1!

All of that was added because a different feature was removed. At the end of each level, there used to be an option to grab a 1-up/health refill or a full bomb and power up fill. This was removed cause I didn't like it anymore, and there was no reason to choose the power fill as it was always better to go for an extra life.

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