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 Post subject: NimbleNaut
PostPosted: Fri Jul 12, 2019 9:00 pm 

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Joined: 04 Jul 2019
Posts: 2
Very excited today to share my shmup game NimbleNaut.

I grew up on 1942, R-Type and SWIV so you kinda get where I am at.


Like all programmers of a certain age I longed to make a shmup.

The shmup is such a pure art form, but soooooooo hard to do well, is it too fast, too slow? Too easy, too dull? Trying to balance power ups so they aren't overpowered but still let you deal some damage. Letting the player try different tactics like using cover to hide or ramming an enemy with a power up. Adding slight random twists like enemies sometimes dropping homing missiles or a little burst of shots when they explode - sooooooooooooooo many things that go into the mix of good gameplay!

You can get an idea of pace and visual style here

All feedback is very welcome (deep breath) ...

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