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 Post subject: Chronoblast Dimensions : Dev Thread
PostPosted: Thu Jun 20, 2019 1:31 pm 


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Joined: 15 Mar 2012
Posts: 978
Right, back on the saddle. Things are happening. Gameplay is occurring. Assets are being made. For now, you can enjoy this title post with a ginormous wallpaper and then I will update shortly.

Spoiler: show
Image


- Game is being developed simultaneously for Steam PC release and Nintendo Switch.
- Features spaceships.
- Features bullets.
- Features explosions.

We (Basically its Me and KrimzonKitzune working on this, with Emuser and Jackdarx testing and giving feedback) are expecting to have something towards the end of next month to show full gameplay and features.

I am actually really excited about this one as I'm kinda pushing the boat out a bit on Chronoblast, creating something that I hope will really stand out as its own title.
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 Post subject: Re: Chronoblast Dimensions : Dev Thread
PostPosted: Fri Jun 21, 2019 5:23 am 


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So...is this going to be any different or similar than the XBLIG release?
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 Post subject: Re: Chronoblast Dimensions : Dev Thread
PostPosted: Fri Jun 21, 2019 6:13 am 


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Long time no see. Is this a sequel to the original from years ago?
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 Post subject: Re: Chronoblast Dimensions : Dev Thread
PostPosted: Fri Jun 21, 2019 8:04 am 


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NeoStrayCat wrote:
So...is this going to be any different or similar than the XBLIG release?


Very much so - brand new game.

For starters, it's 3D and the game alternates between vertical and horizontal play - hence the title Dimensions. Unfortunately Chronoblast:Salamander Edition didn't have quite the same ring to it.

We have a pretty dynamic camera system which allows us to go full Eschatos if we want - but we're using it tastefully.

The game is NOT 3:4 - it's 2019 and one of the target platforms is Nintendo Switch. It's 4:3 gameplay space, with scrolling and side borders for pilot/powerup/score information.

S20-TBL wrote:
Long time no see. Is this a sequel to the original from years ago?

Sort of! The original XBLIG release was a $1 release that was really me just going through the motions of properly releasing a solo title, complying with console guidelines and so on that I normally wouldn't have had to deal with. Now I'm older, wiser and have a lot more skill, so I can make a much better and unique game. That's what I hope this is.
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 Post subject: Re: Chronoblast Dimensions : Dev Thread
PostPosted: Fri Jun 21, 2019 9:32 am 


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I see! However, I'm not sure if I said this before in the forum here, or otherwise someone else did, but I wonder, has SkyRavens been shelved? It was supposed to come out on XBLIG but never did. I wonder if anything leftover of that title exists in some form? This has been bugging me since after the XBLIG was discontinued.
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 Post subject: Re: Chronoblast Dimensions : Dev Thread
PostPosted: Fri Jun 21, 2019 4:56 pm 


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NeoStrayCat wrote:
I see! However, I'm not sure if I said this before in the forum here, or otherwise someone else did, but I wonder, has SkyRavens been shelved? It was supposed to come out on XBLIG but never did. I wonder if anything leftover of that title exists in some form? This has been bugging me since after the XBLIG was discontinued.


It's not been shelved. Thanks for your PM btw, I guess I should give people a bit of an update here.

So, after Chronoblast - I went in to full time work for a company where I worked on a big title and an unreleased title for about 5 years. I, along with a few others, were let go and replaced with juniors who are cheaper. During this time there was an intention to do Chronoburst and Skyravens but those fell between the cracks because I simply had to focus on putting the day job first. Since then, XBLIG closed and that became a dead end - so production halted on things. None of these projects are dead, they will be completed and we have plans to do so.

I've spent the last 3 years or so equipping and training Kitz and he's gone from creating tiny not-so-good sprites to being able to get his head around 3D modelling. So we're at a point now where the two of us can actually start pumping things out. It's just taken us a while to get there. Sometimes you just need someone on the same wavelength and it's always been a bit of a toss up. Finding someone who is a good artist doesn't mean they're going to understand the arcade nature of games and why its important to make bosses modular so parts can be blown off etc. Finding someone who understands the genre you're working on might mean they need a bit of practice on the art front.

So, things got set back quite a bit. Like, a BIG bit. But I'm still planning to release the games.

The other caveat is that officially - as a company - norty games is renaming to "Team Norty" for silly reasons.
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 Post subject: Re: Chronoblast Dimensions : Dev Thread
PostPosted: Fri Jun 21, 2019 10:19 pm 


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I see, so some things just kinda...happened. But at least you're still around, and good thing its still in the works if it comes to chance. But yes, I'll be looking forward to your future titles as well, such as this very topic of a game, looks to be good in pre-production at the moment.
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