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 Post subject: Mega Wing: A Mega Drive / Genesis shmup - dev thread
PostPosted: Thu Jun 06, 2019 1:04 pm 


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Joined: 26 Apr 2005
Posts: 797
Location: Sweden
Long time no posting here! Been on non-shmup adventures the past few years...stupid of me. :D

The game is tentatively named Mega Wing. I mean, the name really has to be used already for a shmup, right? Can't find any, though. \o/

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It got some readability issues at the moment, but those will be sorted.
Have yet to figure out all of the fun stuff, like score system and power up mechanic. Got a few ideas that I'm testing out. Fun times ahead!

I've made a map editor that exports to a format (with game implementation) that allows me to switch backgrounds and palettes on the fly as well, that kind of thing will make the game look more varied than I managed doing in my last mega drive game Tänzer.
Planning on doing a Kickstarter for it, just as I did with Tänzer (https://megacatstudios.com/products/tan ... 8987971618).

Game is made using SGDK by Stephane Dallongeville (https://www.patreon.com/SGDK/overview) which I highly recommend.

Cheers!
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 Post subject: Re: Mega Wing: A Mega Drive / Genesis shmup - dev thread
PostPosted: Thu Jun 06, 2019 4:58 pm 


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Joined: 18 Jun 2012
Posts: 3411
Location: Chicago, IL
I saw some screens of this in motion on your twitter and I'm really impressed at the size and number of some of the sprites on display. The boss duo design looks very cool. A number of enemy designs have a neat Toaplan inspiration in them. :mrgreen:

I'm curious: as a technical question is there a way to prioritize which sprites have flickering and which don't? It seems like in the boss footage, even though the bosses have a little flicker, the bullets appear stable. Which is really the most important thing.
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 Post subject: Re: Mega Wing: A Mega Drive / Genesis shmup - dev thread
PostPosted: Thu Jun 06, 2019 6:48 pm 


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Joined: 26 Apr 2005
Posts: 797
Location: Sweden
The order in which the sprites are drawn decides it. First drawn will appear on top of the others as well. And since bullets should appear on top of everything else the flickering issue gets sorted automatically. :)
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