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 Post subject: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Sat Jun 16, 2018 2:02 pm 



Joined: 09 Nov 2012
Posts: 60
It's finally here! After almost one month of translation work, STGBuilder version 0.99.89's fanmade english patch is ready for use!

FAQ:
What's STGBuilder?:
STGBuilder has been, for a decade, a japanese-only software that allowed users to make their own Shoot 'em ups games with a unique interface, entirely used without the use of a scripting language thanks to its complex driven grid eventing system. It has been a success for several japanese doujin games such as Mecha Ritz, Graze Counter, the Infinos series, Kirisame Blade 2, etc.
However, this saw a rise of a english community who wants to get hands on this software since many years ago, and today, a english patch rises up from its ashes.

Has there any been word from the original author?
In the past there were no plans for an official English translation but the latter has been confirmed for the next upcoming STGBuilder version, however, that'll take months.

What about the documentation, tutorials, etc.?
We're planning to translate that as shortly, but we start with a simple beginner tutorial as a warmup. Stay tuned!


Download patch:
YOU MUST USE STGBUILDER VERSION 0.99.89 FOR THIS PATCH. LATER VERSIONS WILL NOT BE CONSIDERED TO WORK!
Please do not ask me to make the patches for the latest versions. btw.

How to apply the patch:
1. Make sure you have downloaded STGBuilder 0.99.89 from the official site. Get it here: http://firestorage.jp/download/092f354d ... 018228d3e6
2. Download the patch in the link below.
3. Drag the patch files in your STGBuilder directory. The dlls should load the program with patched strings and incorporated japanese locale in it.

Download: https://mega.nz/#!GsAk3AAI!Tfp7zgVzsaTf ... _GLMSMz7F8


Changelog:
Code:
Version 1.02 (18/06/18)
-The gate numbers in the Script Editor's grid will show properly.
-Fixed some typos and translation errors.

Version 1.01 (16/06/18)
-Fixed a string error in the Entity Editor's type list.

Version 1.00 (16/06/18)
-First version, translation may not be fully accurate so feel free to share feedback!
-Nearly ALL the strings have been translated.


Known problems:
Code:
-In the Player Editor, when you make a new weapon, the default name is created with the japanese string. Not a very troublemaking bug.
-Script Editor's translation is partially completed, all the function properties have been translated but the function names aren't translated on the title of the properties + the name width and positions from the grid's panels aren't optimized yet.
-Also related to the Script Editor, the "Loop start" and "Loop end" are both displayed as "Loop", so make sure you memorize the "start" is the 1st loop function, while the "end" is the 2nd loop function, example here: https://i.imgur.com/xYwJxPY.png


Translation team:
sc00pj0hn - Project founder, resource hacker, translator.
longbyte1 - Programmer, resource hacker, translator.
Ryann1908 - Minor translator.
YPwn - Programmer, DLL hacker.


Last edited by DrBlowhole20 on Thu Sep 06, 2018 3:57 pm, edited 5 times in total.

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 Post subject: Re: STGBuilder English Patch (v1.00 / 16.06.18)
PostPosted: Sat Jun 16, 2018 9:16 pm 



Joined: 09 Nov 2012
Posts: 60
Lol, apparently i have to fix something for the minor update.

Version 1.01
Download: https://mega.nz/#!C14nwRyD!LvoJIA6rVAd- ... kBpQvdFXVk

Changelog:
Code:
-Fixed a string error in the Entity Editor's type list.


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 Post subject: Re: STGBuilder English Patch (v1.01 / 16.06.18)
PostPosted: Sat Jun 16, 2018 10:03 pm 


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Joined: 18 Jun 2012
Posts: 3221
Location: Chicago, IL
I can't wait to try this out. I'll have to play around with it later tonight. It's impressive how fast you guys moved; only a few weeks and this is already in a workable state!
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 Post subject: Re: STGBuilder English Patch (v1.01 / 16.06.18)
PostPosted: Sun Jun 17, 2018 5:42 pm 



Joined: 09 Nov 2012
Posts: 60
Oh, i forgot, i should post my discord server here: https://discord.gg/sBg3Ws7 for those who need support and help, aswell i'll be allowing someone to spot errors in the translation!


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 Post subject: Re: STGBuilder English Patch (v1.01 / 16.06.18)
PostPosted: Mon Jun 18, 2018 1:18 pm 



Joined: 09 Nov 2012
Posts: 60
Version 1.02 is out.

Changelog:
Code:
Version 1.02 (18/06/18)
-The gate numbers in the Script Editor's grid will show properly.
-Fixed some typos and translation errors.


Download here: https://mega.nz/#!GsAk3AAI!Tfp7zgVzsaTf ... _GLMSMz7F8


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Mon Jun 18, 2018 4:03 pm 


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Joined: 18 Jun 2012
Posts: 3221
Location: Chicago, IL
If I already have a pre-patched file, can I just replace it with the new patched SB.exe, or do I need to patch the original Japanese file?
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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Mon Jun 18, 2018 9:12 pm 



Joined: 09 Nov 2012
Posts: 60
EmperorIng wrote:
If I already have a pre-patched file, can I just replace it with the new patched SB.exe, or do I need to patch the original Japanese file?

Even without replacing the SB.exe file, it still works since the program saves the program's settings on the registry.


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Tue Jun 19, 2018 12:17 pm 



Joined: 09 Nov 2012
Posts: 60
I'll be posting my work in progress document regarding the first steps in using STGBuilder: https://cdn.discordapp.com/attachments/ ... v0.2.0.pdf

In time, this document will get updated as i progress into watching the beginner videos.


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Wed Jul 25, 2018 3:29 am 



Joined: 04 Jan 2017
Posts: 62
DrBlowhole20 wrote:
I'll be posting my work in progress document regarding the first steps in using STGBuilder: https://cdn.discordapp.com/attachments/ ... v0.2.0.pdf

In time, this document will get updated as i progress into watching the beginner videos.


I also have good news for those wanting to publish STG Builder Games on a different platform, albeit in Japanese:

https://twitter.com/exaarcadia/status/1021884762779078658

This might also be a good opportunity to talk with EXA Arcadia about STG Builder with English Patch.


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Sun Sep 02, 2018 11:08 pm 


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Joined: 13 May 2017
Posts: 294
DrBlowhole20 wrote:
I'll be posting my work in progress document regarding the first steps in using STGBuilder: https://cdn.discordapp.com/attachments/ ... v0.2.0.pdf

In time, this document will get updated as i progress into watching the beginner videos.

Link to PDF is broken.

Anyways, good job on the translation patch, I liked it. I always wanted to make a shmup.
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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Thu Sep 06, 2018 3:55 pm 



Joined: 09 Nov 2012
Posts: 60
https://mega.nz/#!3kxHhIIK!ThBjUr4WV5JB ... 3tKvDTlDqM Here's a link to the latest version of my guide. This should do it.

And... i have an announcement regarding the future of this english patch. PLEASE READ!!!
The development of the fanmaded english patch has been put on hold indefinitely due to STGBuilder recieving minor updates and YPwn currently busy with other projects as i've never ought to speak with him anymore. As the New STGBuilder is still on development, i've only tried to get in contact with SB on 13th August, only to recieve the report that development is at around 30%-40%. Considering much time passed ever since i've messaged him, the development may have progressed through 40%-45% ish or maybe even almost the half of completion?

As SB will be planning to release the new STGBuilder with a new, refined tutorial/manual, it would be safe to say that i will no longer update the PDF guide due to me losing the focus on using the program, for now. This project was a quite fun thing to do, but for me unfortunately it was a big fatigue. The sad thing is that i will not re-do it for any future versions of the current STGBuilder, so please consider this patch is made for the version v0.99.89. If you want to use the current version with more bug fixes, you'd better be accomodating with the japanese language. Or just wait the New STGBuilder with the refined GUI, which you'll have to wait for several months.

Thank you for understanding.


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Fri Sep 07, 2018 5:07 am 


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Joined: 18 Jun 2012
Posts: 3221
Location: Chicago, IL
I have to say I've appreciated all of your efforts to bring this program to a wider audience. It will be a great resource in the future (hopefully along with the new STGBuilder) for people wanting to dabble in creating games in the genre. You did a great job! :mrgreen:

The documentation is very helpful as well; I wouldn't have been able to understand what most of these functions do through sheer brute force.
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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Fri Sep 07, 2018 11:49 am 



Joined: 09 Nov 2012
Posts: 60
EmperorIng wrote:
I have to say I've appreciated all of your efforts to bring this program to a wider audience. It will be a great resource in the future (hopefully along with the new STGBuilder) for people wanting to dabble in creating games in the genre. You did a great job! :mrgreen:

The documentation is very helpful as well; I wouldn't have been able to understand what most of these functions do through sheer brute force.


The PDF i've made is actually based off the three-parter beginner video tutorials i came across on NicoNico Douga. From what i know, i wanted to finish the beginner tutorial by incorporating the last part of the video series into text, which actually explains a little more about messing around the settings and how to make a boss, but i was too busy with something else so i couldn't bother finishing it.

Despite my efforts to bring up a discord server for everything STGBuilder related, i haven't yet soght of a first game done by a non-Japanese user. This explains that STGBuilder's worldwide popularity still need more power.


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Sat Sep 15, 2018 9:44 am 



Joined: 09 Nov 2012
Posts: 60
And another good news. By the last time i've contacted SB via twitter once again, a spark of hope has enlightened.

Image

The development of the new STGBuilder is going near to finish in few months, and aswell a new, fresh, documentation will be done for the new version. Incase you don't know, i have a link to one of SB's twitters showing how the new version will look like: https://twitter.com/StgBuilder/status/1 ... 4763936768
It'll be a "mirage" to wait for this, but i'll acknowledge that i could predict for a possible release on December or the start of the next year. We'll see. Patience is a virtue.


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Sun Sep 30, 2018 6:38 pm 


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Joined: 07 Sep 2013
Posts: 1282
Location: Pennsylvania
So I tried downloading STG builder and the 1.02 english patch from your link, but running either the english or the original exe just gives an error saying that SB_DLL.dll and SB_CORE_DLL.dll can't be found, despite them being in the same directory. Any ideas?
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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Tue Oct 02, 2018 12:12 pm 



Joined: 09 Nov 2012
Posts: 60
cave hermit wrote:
So I tried downloading STG builder and the 1.02 english patch from your link, but running either the english or the original exe just gives an error saying that SB_DLL.dll and SB_CORE_DLL.dll can't be found, despite them being in the same directory. Any ideas?


SB_DLL and SB_CORE_DLL are supposed to be in the main directory where the SB.exe file resides, but since i don't know if you even have those found in the original program, i'll provide the dlls in this download right here: https://mega.nz/#!i8pgFApR!vB5_DU_OGftO ... Nw_3HgrkX4

Place them in the main directory where the program is contained.


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Fri Oct 19, 2018 4:55 pm 



Joined: 09 Nov 2012
Posts: 60
It is time for the fan-translation patch project to come to an true end soon, because the time has been drawing near.

After 11 years, i am proud to state that the waiting is nearly over. SB, the creator of STGBuilder, has opened alpha testing submissions on his twitter for the long-awaited version 1.0, which will definitely mark STGBuilder's true debut to the international community. However, as this is ONLY a alpha testing branch, i'd gurantee that this is not the final build of the game engine and that there is still some time to wait before the public stable release. I would like to wish thanks to everyone who have partecipated and been involved in this project, and that i couldn't have done it without your help.

As now the alpha testing branch is open, i'd declare that the english patch has been canned in favor with the alpha testing. Thank you for understanding. If you want to have a alpha test build yourself, make sure to go to his Twitter account and send him a DM that you would like to partecipate. Use basic english, and enjoy! https://twitter.com/StgBuilder


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Sat Oct 20, 2018 12:51 pm 



Joined: 04 Jan 2017
Posts: 62
DrBlowhole20 wrote:
It is time for the fan-translation patch project to come to an true end soon, because the time has been drawing near.

After 11 years, i am proud to state that the waiting is nearly over. SB, the creator of STGBuilder, has opened alpha testing submissions on his twitter for the long-awaited version 1.0, which will definitely mark STGBuilder's true debut to the international community. However, as this is ONLY a alpha testing branch, i'd gurantee that this is not the final build of the game engine and that there is still some time to wait before the public stable release. I would like to wish thanks to everyone who have partecipated and been involved in this project, and that i couldn't have done it without your help.

As now the alpha testing branch is open, i'd declare that the english patch has been canned in favor with the alpha testing. Thank you for understanding. If you want to have a alpha test build yourself, make sure to go to his Twitter account and send him a DM that you would like to partecipate. Use basic english, and enjoy! https://twitter.com/StgBuilder



I feel very happy that STGBuilder is finally opening up doors to the international community; and even if you no longer decide to do fan translation, you can still help out in the alpha since you can better provide feedback into more English-friendly user experience.

I wish you luck pursuing other things.


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 Post subject: Re: STGBuilder English Patch (v1.02 / 18.06.18)
PostPosted: Sat Oct 20, 2018 4:16 pm 



Joined: 09 Nov 2012
Posts: 60
MrJBRPG wrote:
DrBlowhole20 wrote:
It is time for the fan-translation patch project to come to an true end soon, because the time has been drawing near.

After 11 years, i am proud to state that the waiting is nearly over. SB, the creator of STGBuilder, has opened alpha testing submissions on his twitter for the long-awaited version 1.0, which will definitely mark STGBuilder's true debut to the international community. However, as this is ONLY a alpha testing branch, i'd gurantee that this is not the final build of the game engine and that there is still some time to wait before the public stable release. I would like to wish thanks to everyone who have partecipated and been involved in this project, and that i couldn't have done it without your help.

As now the alpha testing branch is open, i'd declare that the english patch has been canned in favor with the alpha testing. Thank you for understanding. If you want to have a alpha test build yourself, make sure to go to his Twitter account and send him a DM that you would like to partecipate. Use basic english, and enjoy! https://twitter.com/StgBuilder



I feel very happy that STGBuilder is finally opening up doors to the international community; and even if you no longer decide to do fan translation, you can still help out in the alpha since you can better provide feedback into more English-friendly user experience.

I wish you luck pursuing other things.


11/12 years is really enough time we waited for something like this. I've been trying to spread the word for this so hard, but thanks to myself, the dream has come true.
I might be removing the link from my forum signature, as it marks the end of support of the patch. I'd recommend anyone else who sees this to go on and contact SB for requesting the alpha testing, so that we can show the worldwide love for his amazing game engine.


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