Good news : the game now has an itch.io page!
You can get the latest demo here :
https://mknight.itch.io/remote-weapon-gunfencerThis version has a lot of UI updates and a few bugfixes and balance tweaks. Now that this is done, I can start working on stage 3.
As always, your feedback is welcome!
Demo 5 Changelog
-[BUGFIX] Fixed a ranking display glitch where some of the initials (the empty space and the numbers) produced unwanted characters on the scoreboard.
-[BUGFIX] Fixed bug where pressing the Cancel button during initial entry when no initials were entered actually entered characters related to the cancel symbol.
-[BUGFIX] Fixed a bug where a boss could get locked in the knockback state and become a sitting duck until its death if it was knocked back on the exact same frame where it had to move to the next attack in the previous phase.
-[BUGFIX] Fixed the error where the sword animation would sometimes spazz out like crazy when the player pauses the game mid-swing.
-[ADDITION] Added a boss destruction sequence. The boss now explodes a lot when destroyed instead of instantly disappearing, and the BG camera shakes a bit during the final explosion
-[ADDITION] Animated the Game Over, Stage Clear and Score Recap sequences at the end of a run.
-[ADDITION] Added a point display for every ennemy killed
-[ADDITION] Added visible lifebars during boss fights.
-[ADDITION] Added names to the 2 bosses. Boss 1 is "ROCKET CLAW". Boss 2 is "INDIGO WING"
-[ADDITION] Added the last three planned poses/sprites for Emily in the tutorial menu.
-[ADDITION] Added a fade-out transition effect to Emily's portaits in the tutorial section.
-[CHANGE] Replaced many placeholder UI elments with proper art assets : Pause menu, menu arrows, ranking screen, options, tutorial menu, boss warning, wave bonus displays, boss time bonus display, medal bonus display, Game Over, Stage Clear
-[CHANGE] The in-game Life/Bomb/Score counter's 3D model has been replaced by an art asset that visually matches the other UI elements' style.
-[CHANGE] The score recap at the end of a run is now visible even for players who didn't make it to the ranking
-[CHANGE] Renamed "Practice" to "Stage Select" to reduce confusion about the mode
-[CHANGE] The Stage Select mode now displays a preview of the selected stage's background instead of the same artwork as in the main menu
-[CHANGE] Changed most if not all the text displayed on screen for an outlined variant.
-[CHANGE] Replaced the empty space initial by an underscore.
-[CHANGE] Multiple wave bonuses indicators can be displayed on the screen at the same time.
-[CHANGE] Changed the Gunfencer's 3D model's orientation to a side-view in order to help locating the hitbox.
-[CHANGE] Decreased the outline thickness on the GunFencer's sword
-[CHANGE] Replaced Stage 1 mid boss' 3D model for yet another redesign.
-[CHANGE] Updated one of the Stage 2 spotlight textures to be darker
-[CHANGE] Decreased the size of cake slices to improve lisibility
-[CHANGE] Darkened the BG to improve visibility
-[CHANGE] Updated the "Rayons de Soleil" texture on the stage 1 bakery.
-[CHANGE] Replaced BG advert mockups in Stage 1 by higher quality fake-ads.
-[CHANGE] Changed the Stage 1 boss entrance camera movements to turn towards the plaza during the warning and not during the fight
-[CHANGE] Updated Stage 2 boss entrance SFX
-[CHANGE] Tweaked the BG camera movements for smoother turns and transitions
-[CHANGE] Nerfed HP of the stage 2 blue popcorn enemy that fires clusters of 4 bullets so that it matches the other popcorn enemies's health.
-[CHANGE] Increased the medal movement speed a bit
-[CHANGE] Slightly updated Emily's artwork to fix a few shading and line errors
-[CHANGE] Updated the tutorial dialogue to make it clearer that Emily is the one to pilot the mecha in-universe instead of the player.