Danger Forever

A place for people with an interest in developing new shmups.
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BLK Dragon
Posts: 1
Joined: Mon Dec 04, 2017 3:22 pm

Danger Forever

Post by BLK Dragon »

Hello.

I'm looking for feedback on my kinda-shmup in development.
This was originally a LudumDare39 entry, later I've made lots of improvements to gameplay and visuals
so it's slowly becoming a 'proper' game.

Gameplay

Your health-bar is your fuel-bar. And everything cost energy -- your movement, shooting, bumping into things, getting hit by enemy fire.
Energy is restored by picking up energy-orbs, and defeated enemies or destructed objects also spawn some energy-restoration orbs.
This is like old Activision's River Raid, but fuel-hunting is much more important.

Due to fast forward scrolling, most enemies are one-hit-kill (except mini-bosses).

Your ship has 'active shield' -- you need to hold button to keep shield active (and you can't shoot while shield is active).
If shield activated right before enemy projectile is about to hit you, that projectile is deflected back at enemy.
Shield has limited usage time, auto-restored over time (when not used).

Scoring

Multiplier increased over time, if your ship not taking damage. Each time you take damage, multiplier goes down by 1.
There's no long chaining (max bonus is for 4 kills in a row).
Bonuses awarded for stuff like near-missing obstacles, killing enemy by one shot / from close range etc.


You can download playable version from itch.io project page

Gameplay trailer: https://www.youtube.com/watch?v=Ex5pZWjpmsQ

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I don't suffer from insanity, I enjoy every second of it.
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