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 Post subject: Re: Crisis Wing - project status update and stage 5 sneak pe
PostPosted: Sun Oct 29, 2017 11:03 am 


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Joined: 02 Dec 2010
Posts: 3586
Oh dear, we have another Gryzor. Universe ending much sooner than I thought. I like how the player ship and main shot are based on Grind Stormer's.

I don't really understand how to play this caravan stage though, I always feel like I'm being punished for trying to do anything properly...

Some sort of notification for off-screen medals would be extremely helpful, but it probably won't work with your game area scheme.
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 Post subject: Re: Crisis Wing - project status update and stage 5 sneak pe
PostPosted: Sun Nov 05, 2017 1:04 am 



Joined: 26 Jan 2005
Posts: 7819
Downloaded this ace Crisis Wing caravan demo -- Wow, the sprite artwork is spot-on in regards to the classic Toaplan arcade shmups of lore.

A cool slick arcade attract demo sequence should be included that leads unto the main title screen for that unmistakable arcade Toaplan-ish vibe to seal the deal. I think running CW on an Airframe pcb setup would be ace -- it's good enough to play on an actual candy cab with the usual low-res 15.7kHz arcade monitor setup.

The catchy chiptune matches the gameplay of the first stage.

Do you have any plans to release CW on the Nintendo Switch platform? It'd be awesome to play it in tate on the Switch's screen with a proper arcade stick for the win (with some scanline support for that classic arcade Toaplan feel).

PC Engine Fan X! ^_~


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 Post subject: Re: Crisis Wing - project status update and stage 5 sneak pe
PostPosted: Sun Nov 05, 2017 2:03 pm 


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Joined: 01 May 2014
Posts: 2431
Location: Brooklyn NY
Every time I see a new post I am secretly hoping it is pieslice saying the game is finished. I want to play this yesterday, but know patience will be rewarded when he is finally ready for the game to drop.

Think this one is going to be a bit special.
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 Post subject: Re: Crisis Wing - project status update and stage 5 sneak pe
PostPosted: Mon Dec 25, 2017 11:50 pm 



Joined: 01 Mar 2008
Posts: 54
Location: Finland
Project status updated in the opening post.


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 Post subject: Re: Crisis Wing - project status update and stage 5 sneak pe
PostPosted: Mon Dec 25, 2017 11:56 pm 



Joined: 01 Mar 2008
Posts: 54
Location: Finland
PC Engine Fan X! wrote:
Do you have any plans to release CW on the Nintendo Switch platform?


Porting this game to a console is still a very open question to me. It depends how easy it is to port the game to switch; I assume it's relatively easy if Unity support for the switch is done well.
PS4 and XBOne are probably out of question at this point (as I'm just a single man indie "team"), and I think TATE games on widescreen TV:s are rather lame anyway.

The gameplay probably needs some adjustment if I decide to opt for the switch's native aspect rate instead of 3:4. Originally CW was meant to support both widescreen and 3:4 letterbox from the get-go but I decided to use 3:4 only, because the game was considerably easier on widescreen tate mode.

-pieslice


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 Post subject: Re: Crisis Wing - project status update (25th december)
PostPosted: Wed Dec 27, 2017 9:39 pm 


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Joined: 07 Nov 2017
Posts: 31
I missed the earlier discussion, so my comment is based on this recent video update:
https://www.youtube.com/watch?v=thPTqRpEfDo

A couple of things that stuck out (to me, might not necessarily to everyone):

- The background repeats pretty quickly. It may be a good idea to loop it only every other screen, to avoid repetitiveness.
- It seems like every shot of every enemy has a sound. I would consider not doing this and only give major enemy shots a sound, and leave the rest quiet, especially those from the popcorn enemies.
- some enemies (the yellow bars for example or the mid-boss) have a very.. noisy texture. Not sure if this really helps.

Other than that it looks really solid and I'm looking forward to the release.


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 Post subject: Re: Crisis Wing - project status update (25th december)
PostPosted: Wed Jan 03, 2018 9:49 pm 


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Joined: 23 Jun 2017
Posts: 20
duuuude I really dig those rolling fire sounds. god this game is looking great!


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 Post subject: Re: Crisis Wing - project status update (25th december)
PostPosted: Thu Apr 25, 2019 9:12 pm 



Joined: 01 Mar 2008
Posts: 54
Location: Finland
*Bump*
Project status update in opening post


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 Post subject: Re: Crisis Wing - project status update (26th april)
PostPosted: Thu Apr 25, 2019 9:28 pm 


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Joined: 04 Jan 2017
Posts: 124
That seems to be great news. Do you plan on making a trailer when close to launch? Perhaps you can find team duo to have a play on 2 player.


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 Post subject: Re: Crisis Wing - project status update (26th april)
PostPosted: Fri Apr 26, 2019 8:46 am 



Joined: 01 Mar 2008
Posts: 54
Location: Finland
MrJBRPG wrote:
That seems to be great news. Do you plan on making a trailer when close to launch? Perhaps you can find team duo to have a play on 2 player.


I will start to gather media closer to launch. I just removed old gameplay video and screen shot from the opening post, as their quality does no longer correspond with the finished product.


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 Post subject: Re: Crisis Wing - project status update (26th april)
PostPosted: Fri Apr 26, 2019 1:57 pm 


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Joined: 01 May 2014
Posts: 2431
Location: Brooklyn NY
Whoa. This is great news!
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 Post subject: Re: Crisis Wing - project status update (26th april)
PostPosted: Wed May 01, 2019 8:07 pm 


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Joined: 23 Jun 2017
Posts: 20
Really looking forward to it!!


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