We have been developing a horizontal shoot 'em up with time travel mechanics for some time now, it is called Vulture Strike.
http://store.steampowered.com/app/63559 ... re_Strike/
You traverse through 2 parallel timelines and can switch from one to the other with a button, a bit similar to how you switch polarities in Ikaruga.
We recently released a new version of the demo (v.0.92) that is available for Windows, macOS and Linux through Steam.
Some of the main characteristics of the game:
- Strictly horizontal 2.5D: there are no perspective changes, it is always from left to right.
- No player health bar, 1 hit KO.
- Precise controls, no inertia when moving the ship.
- Uses 2 buttons: fire and Wormhole. Depending on the "Vision mode" you choose, you might use a third button to expand the Vision if you chose "Normal vision mode", this third button doesn't do anything if you chose "Vision always expanded".
- 3 difficulty settings.
- Completely configurable controls, works with keyboard, gamepad, arcade sticks, both analog or digital directions can be selected for movement. Mouse controls are not supported.
- 4 language settings for all in-game texts: English, Japanese, Simplified Chinese and Spanish.
- Risk-reward based scoring system.
- Standard shot and 2 powered up shot modes that are activated when the Frenzy gauge is filled.
- Online leaderboards (not in the demo).
- 5 levels (only 2 in the demo).
- Graphic configuration options.
- 16/9 fixed ratio.
- Events in game tied to frames. If your computer struggles when rendering the game and the framerate drops, the game will be slowed down, no frames will be skipped.
- Visions color can be changed by the player to make them more or less visible and more pleasing to the eye.
- Unlimited use of the Wormhole mechanic, which allows for infinite different ways to approach the levels and seemingly unlimited potential to optimize runs for high scores.
Some screenshots:
Spoiler
http://vulturestrike.com/manual/
I will use this thread to post minor updates and go into more detail about certain aspects of the game.
Greetings.