RIVAL MEGAGUN - PVP Battle Shmup

A place for people with an interest in developing new shmups.
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

RIVAL MEGAGUN - PVP Battle Shmup

Post by sp8cewave »

Rival Megagun
Available now!
PC, PS4, Xbox One, Switch
Rival Megagun is a split-screen pvp shmup fighter where you can transform into a boss to invade your opponent's screen. Each player destroys enemies on their own screen while attacking the other player by launching debris, spawning enemies, and firing rockets and other attacks. Each playable ship has its own unique "Mega Gunship" boss formation that can fly over to the opponent's screen for frantic head to head battles.

Trailer
Image

Image

Image
Last edited by sp8cewave on Thu Jan 16, 2020 1:55 am, edited 30 times in total.
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: Rival Star Hero: 2-player split-screen versus shmup

Post by sp8cewave »

Rival Megagun links:

Website & Newsletter
This is the homepage for Rival Megagun. Links to purchase the game here.

Twitter
Twitter is our most active social media outlet. We post all development, art, events, etc. here.

Blog
Detailed articles about the development of Rival Megagun.

Discord
Hang out and chat, ask questions, find pvp matches.

Steam Page
Buy on Steam.

Physical Release
Get the physical and Collector's Edition on PS4 and Nintendo Switch.
Last edited by sp8cewave on Sat Feb 08, 2020 5:41 am, edited 8 times in total.
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: Rival Star Hero: 2-player split-screen versus shmup

Post by sp8cewave »

Small art dump of some of the playable bosses.

Image

Image

Image
User avatar
mice
Posts: 829
Joined: Tue Apr 26, 2005 2:50 pm
Location: Sweden
Contact:

Re: Rival Star Hero: 2-player split-screen versus shmup

Post by mice »

Why haven't someone commented on this, looks bad ass.
That super attack seems like a cool feature.
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: Rival Star Hero: 2-player split-screen versus shmup

Post by sp8cewave »

mice wrote:Why haven't someone commented on this, looks bad ass.
That super attack seems like a cool feature.
Thanks man, I really appreciate the comment.

I would love some critical feedback but I understand that it's hard to give feedback without a playable demo. I'm assuming that's why no one else has commented...
User avatar
Xyga
Posts: 7181
Joined: Tue Nov 05, 2013 8:22 pm
Location: block

Re: Rival Star Hero: 2-player split-screen versus shmup

Post by Xyga »

sp8cewave wrote:I understand that it's hard to give feedback without a playable demo. I'm assuming that's why no one else has commented...
Yup, you're assuming right.

It certainly looks good! But that's all we can say without playing it, sorry.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
User avatar
D
Posts: 3743
Joined: Tue Feb 01, 2005 3:49 pm
Location: Almere, Netherlands
Contact:

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by D »

Looks pretty neat! It's like a chaining Twinkle Star Sprites. Keep us posted
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by sp8cewave »

Thanks guys! Yep the game is totally inspired by Twinkle Star Sprites.
User avatar
BareKnuckleRoo
Posts: 6162
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by BareKnuckleRoo »

The chain meter is an eclipse, brilliant. That animation is super-slick.
Cagar
Posts: 2234
Joined: Fri Nov 25, 2011 5:30 pm

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by Cagar »

BareKnuckleRoo wrote:The chain meter is an eclipse, brilliant. That animation is super-slick.
I was going to comment about this.
The best chain meter design I've ever seen. Very visible and cool looking!
I used to work on a PvP shmup too, and I will probably even finish it sometime. (Well, it's almost finished mechanically).
The problem was/is that it's hard to guarantee that the game even works as planned when you don't have a highly skilled opponent to play against. That pretty much stopped my development.
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by Captain »

Judging from that last gif, I'd say bosses are too easy to kill :p
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
mice
Posts: 829
Joined: Tue Apr 26, 2005 2:50 pm
Location: Sweden
Contact:

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by mice »

Judging from that last gif, I'd say bosses are too easy to kill :p
That's not a real boss, right? I think it's the other players super attack?

Again, looks awesome!
User avatar
Captain
Posts: 1619
Joined: Thu Oct 13, 2011 8:19 am
Location: wreckage

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by Captain »

Exactly! If it's an attack where the player becomes the boss, it should last more than a few seconds, eh? Otherwise it's just one-two attacks with a boss "glued on". The player has level 1 and 2 for that.

Also, this reminds of of Change air blade.
In search of great justice, sailing on a sea of stars.
Image Image
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by sp8cewave »

The bosses haven't been balanced yet but they will definitely have more HP. They have low HP right now because it speeds up testing. Thanks for the feedback!
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by sp8cewave »

Removed (old)
Last edited by sp8cewave on Wed May 10, 2017 11:57 pm, edited 1 time in total.
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by sp8cewave »

Removed (old)
Last edited by sp8cewave on Sat Mar 25, 2017 7:05 pm, edited 1 time in total.
User avatar
S20-TBL
Posts: 440
Joined: Mon Jan 18, 2010 6:48 am
Location: Frying over a jungle and saving the nature
Contact:

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by S20-TBL »

This is great. :D The concept feels like Puzzle Bobble meets Change Air Blade. Please keep it up!
--Papilio v0.9 Beta now on itch.io! (development thread)--
Xyga wrote:Blondest eyelashes ever.
neontropics
Posts: 36
Joined: Sun Aug 09, 2015 2:37 pm

Re: RIVAL STAR HERO - Multiplayer battle shmup

Post by neontropics »

This looks amazing! If you balance the chaining and breaking right it seems like it could be super fun in multiplayer.
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle shmup [IN SEATTLE PAX WEEKEND]

Post by sp8cewave »

Hey guys, Rival Star Hero will be playable at the Seattle Indies Expo, same weekend as PAX. If you're in Seattle for PAX come check it out! It's just a 5 minute walk from PAX. The event details are here: https://www.eventbrite.com/e/seattle-in ... 6891628585
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle shmup [IN SEATTLE THIS SUNDAY]

Post by sp8cewave »

BUMP to remind you to come play Rival Star Hero this Sunday (Sept 4) if you're in Seattle. The event details are here:
http://seattleindies.org/six/
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle Shmup

Post by sp8cewave »

I have been super busy lately, but I've been working on this as much as possible. Lots of people asked about online multiplayer at SIX so I made it a priority and built it over the past few months. As of now you can only challenge your friends. I haven't dug into matchmaking yet but it's something I will look into post-launch.
Last edited by sp8cewave on Tue Feb 14, 2017 5:00 pm, edited 1 time in total.
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle Shmup

Post by sp8cewave »

Here's another GIF update. Testing out a new background:

Image
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle Shmup

Post by sp8cewave »

More artwork! Finally got some portraits in there, and more vibrant enemies and background.

Image
User avatar
BareKnuckleRoo
Posts: 6162
Joined: Mon Oct 03, 2011 4:01 am
Location: Southern Ontario

Re: RIVAL STAR HERO - Battle Shmup

Post by BareKnuckleRoo »

Oh my grash, it's beautiful.
User avatar
Shepardus
Posts: 3505
Joined: Sat Dec 13, 2014 10:01 pm
Location: Ringing the bells of fortune

Re: RIVAL STAR HERO - Battle Shmup

Post by Shepardus »

Great looking art you've got there! I'm curious how the edges of the playable area work - since there's indentations and such in the borders (i.e. the visible play area isn't perfectly rectangular), can you actually move in those areas or is there an invisible barrier preventing you from moving into those recesses?
Image
NTSC-J: You know STGs are in trouble when you have threads on how to introduce them to a wider audience and get more people playing followed by threads on how to get its hardcore fan base to play them, too.
1CCs | Twitch | YouTube
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle Shmup

Post by sp8cewave »

Shepardus wrote:Great looking art you've got there! I'm curious how the edges of the playable area work - since there's indentations and such in the borders (i.e. the visible play area isn't perfectly rectangular), can you actually move in those areas or is there an invisible barrier preventing you from moving into those recesses?
There is an invisible barrier just like you said. Your ship is constrained to a rectangular play area.
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle Shmup

Post by sp8cewave »

I removed the Chain-break system and replaced it with an attack power meter that fills up as you build your chain. This gives the player a better choice of when and how to attack. Enemies are now spawned on your opponent automatically as your chain grows.

I updated the original post with some new gifs. Dumping some screenshots here:

Image

Image

Image
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle Shmup

Post by sp8cewave »

Here's a couple of screenshots from a new stage we're working on.

This is your view as you ascend through Earth's atmosphere:

Image


Player 2 uses a bomb to clear the screen:

Image
User avatar
MommysBestGames
Posts: 462
Joined: Thu Jan 21, 2010 7:46 pm
Location: Cornfields of Indiana
Contact:

Re: RIVAL STAR HERO - Battle Shmup

Post by MommysBestGames »

The art looks nice, especially the character portraits.
Made a giant arcade-adventure: Pig Eat Ball. Also made shmup with multi-ships: Shoot 1UP DX, Gunstacking game: Serious Sam Double D XXL, and more shooters.
Image
User avatar
sp8cewave
Posts: 44
Joined: Sun May 03, 2015 4:38 am
Contact:

Re: RIVAL STAR HERO - Battle Shmup

Post by sp8cewave »

More artwork! Here's a preview of some enemies and environments:

Image

Image

Image
Post Reply