shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Dec 15, 2018 5:51 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 47 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: RIVAL STAR HERO - PVP Versus Shmup (Playable at BITSUMMI
PostPosted: Tue May 16, 2017 8:12 pm 


User avatar

Joined: 03 May 2015
Posts: 37
Rival Star Hero will be playable at BitSummit this weekend. Check it out!
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Versus Shmup
PostPosted: Mon Jun 05, 2017 7:42 pm 


User avatar

Joined: 03 May 2015
Posts: 37
Two updates:

1. BitSummit was good. Lots of people showed up and played the game. Got some good feedback as well. There are some pics on the blog and a link to the BitSummit Twitch stream, on which Degica talked a bit about the game and showed some gameplay.

2. The title of the game has been changed to Rival Megagun to avoid confusion with another game.
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Versus Shmup
PostPosted: Thu Sep 07, 2017 10:49 am 


User avatar

Joined: 03 Aug 2008
Posts: 463
Location: glasgow
This looks really slick, good work so far!

Looking forward to netplay especially.


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Versus Shmup
PostPosted: Sun Sep 17, 2017 9:39 pm 



Joined: 17 Sep 2017
Posts: 9
Is netplay confirmed? Curious how you will do the syncing between clients.

Concept looks neat. I am curious to see a full round gameplay video.

It sounds like there's some back and forth -- if I do well with chains, my opponent gets more enemies -- this means they could get more chains right?
Is there a limit to the number of enemies? What have you encountered while developing for balance?


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Versus Shmup
PostPosted: Sun Dec 03, 2017 12:11 am 


User avatar

Joined: 03 May 2015
Posts: 37
Hey, sorry for the delay.

quantumproductions wrote:
Is netplay confirmed? Curious how you will do the syncing between clients.

Yes, I am working on network features right now. Using Unity's networking system.

quantumproductions wrote:
It sounds like there's some back and forth -- if I do well with chains, my opponent gets more enemies -- this means they could get more chains right?

Yes, that's right. They're also dealing with more bullets. A huge dump of enemies combined with your mega form can be devastating.

quantumproductions wrote:
Is there a limit to the number of enemies? What have you encountered while developing for balance?

Still working on balance. Some challenges so far have been a) making playable ships that are different but fair; and b) designing enemies and bullet patterns that work well together while being spawned somewhat at random.
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Versus Shmup
PostPosted: Sun Dec 03, 2017 12:18 am 


User avatar

Joined: 03 May 2015
Posts: 37
I can't embed this video on the forum unfortunately. Forgive me for the Twitter links.

Here's a gif preview:

Image

    - Short video here.
    - Another video here (This one is a full round, but still pretty short because I'm bad at my own game apparently.)


We also now have a Discord server!
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Mon Mar 26, 2018 7:18 pm 


User avatar

Joined: 03 May 2015
Posts: 37
We've been silently working hard. Our targeted release date is now Q4 this year (2018). We now have a Steam Page!
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Wed Mar 28, 2018 2:52 pm 


User avatar

Joined: 06 Feb 2018
Posts: 49
I've been following you guys over in Twitter-land. Looks really schweet! :mrgreen:

Looking forward to it.
_________________
Working on Avenge Us
Forum thread: https://shmups.system11.org/viewtopic.php?f=9&t=61822
Reddit: https://www.reddit.com/r/avengeus/
Discord: https://discord.gg/xFCgk3e


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Wed Apr 11, 2018 3:24 pm 


User avatar

Joined: 03 May 2015
Posts: 37
We announced Switch today, along side PC, PS4, and Xbox One. Really wish I could embed YouTube videos. Here's the new trailer:

https://youtu.be/6OPhpKvuZdk
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Wed Apr 11, 2018 4:53 pm 


User avatar

Joined: 24 Jun 2014
Posts: 407
Location: Netherlands
This looks really nice :shock:

I just put it on my wishlist :D
_________________
Visit: https://www.shmups.eu
Experience the National Video Game Museum in the Netherlands


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Fri Apr 13, 2018 11:45 pm 


User avatar

Joined: 19 Jan 2006
Posts: 1376
Does the rank go up the longer the match goes? Will it have rollback netcode? I couldn't believe this was real at first I've been dreaming of a game like this.
_________________
I did great so much water and milk that I threw up when I was little.


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Sun Apr 15, 2018 6:11 pm 


User avatar

Joined: 03 May 2015
Posts: 37
Dale wrote:
Does the rank go up the longer the match goes? Will it have rollback netcode? I couldn't believe this was real at first I've been dreaming of a game like this.


Yes, the difficulty increases throughout the match.

Rollback netcode is not used at this time as it hasn't been necessary. Since both players have their own play area, pixel-perfect frame synchronization isn't needed. Both players will never have to dodge the same bullet for example. That said, networking is always a challenge, and the implementation may change in the future to support rollback or some other solution if needed.
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Wed Apr 18, 2018 7:30 pm 


User avatar

Joined: 19 Jan 2006
Posts: 1376
Wouldn't the effect be more direct if one player is a boss? At least if I'm understanding it right. Well good luck the game looks very amazing a lot of people have been waiting for something like. Take your time finishing it this will be something people play for a long time.
_________________
I did great so much water and milk that I threw up when I was little.


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Wed Apr 18, 2018 7:38 pm 


User avatar

Joined: 03 May 2015
Posts: 37
Yeah, that's exactly right. The boss battles are definitely the most challenging part of networking. I don't know if rollback specifically is the solution yet, but I am working on making sure boss battles play as smoothly as possible. And thanks for the kind words. Glad you're as excited as I am!
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Fri Nov 09, 2018 10:10 pm 


User avatar

Joined: 03 May 2015
Posts: 37
Sorry about the lack of updates, been very busy.

Happy to announce Rival Megagun will be launching November 29th! Official trailer here: https://www.youtube.com/watch?v=9j7mjngCnHk
_________________
twitter @spacewavesoft


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Thu Nov 15, 2018 10:15 pm 


User avatar

Joined: 19 Jan 2006
Posts: 1376
My steam handle is fartcrack, I'm always down to grind it out. I'm putting all my energy and time into this game from now on.
_________________
I did great so much water and milk that I threw up when I was little.


Top
 Offline Profile  
 
 Post subject: Re: RIVAL MEGAGUN - PVP Battle Shmup
PostPosted: Fri Nov 30, 2018 6:22 am 



Joined: 11 Mar 2018
Posts: 28
Just dropping in to let you know that this is out (or very close to it) on all platforms right now.

Release info here:
https://twitter.com/DegicaGames/status/ ... 3702738945

Store links (PS4, Switch, XboxONE, Steam) here:
https://rivalmegagun.com


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 47 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group