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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Tue May 22, 2018 10:40 pm 


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Joined: 11 Jan 2006
Posts: 1108
Location: Gurmany
Yeah, the WSC is pretty restricted compared to a lot of things, esp modern PC dev, which has virtually no restrictions when doing 2D games.

I got some ideas about rearranging certain palettes to allow for some more flexibility, but yeah, have to look into that.


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Wed May 23, 2018 5:13 pm 


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Joined: 31 Aug 2009
Posts: 7404
Location: San Jose, California, USA
M.Knight wrote:
with directly promoting the scoring in-game, but I am sure you already have ideas of your own.

I actually mostly don't, as part of my thoughts on the matter is "I don't want to be too obvious or in-your-face about scoring" as I feel like it drives away people that aren't wanting to pay a lot of attention to score. It's certainly possible that I've gone a bit too far down that path though, I will have to see about ways to make it more obvious but no more distracting. A bigger size font for x5.0 might be a good and plausible idea, we will look into that possibility I think.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Thu May 24, 2018 12:20 pm 


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Joined: 26 Apr 2005
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Location: Sweden
Great interview! GG guys.
What did softdrink whisper in your ear, trap? :)
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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Sun Jun 03, 2018 7:28 am 


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Joined: 31 Aug 2009
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Location: San Jose, California, USA
http://firelancer.ws/

Updated the website with a bunch of information, and a new preview video.
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Mon Jun 04, 2018 5:15 pm 


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Joined: 12 Dec 2013
Posts: 867
Location: France
Thanks to that video, I can finally properly hear the sound effects and music, which wasn't always easy at Stunfest.
The ship select track sounds very nice and fits the "Old military" vibe the game goes for like a glove. The stage track is better than what I managed to hear at the event but the part around 1m56s still feels weird to me. The "Pouing pouing" sounds the instrument sometimes makes were the main part I could hear when playing it and while they are better here, they still sound a bit odd to me.
As for the boss theme, it does the job pretty well, I think.

The mid-sized enemies's explosions lack of a bit of punch to me. They sound a bit drowned out, muffled, as if coming from underwater. The sound effects when a boss explodes are much closer to the kind of explosion SFX the mid-sized enemies should have IMO.

Are the enemy collisions disabled in Light mode? It seems you were able to pass through some enemies unscathed to get some big multipliers, which is very convenient.
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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Mon Jun 04, 2018 7:00 pm 


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Location: San Jose, California, USA
M.Knight wrote:
The stage track is better than what I managed to hear at the event but the part around 1m56s still feels weird to me. The "Pouing pouing" sounds the instrument sometimes makes were the main part I could hear when playing it and while they are better here, they still sound a bit odd to me.

Noted!

M.Knight wrote:
The mid-sized enemies's explosions lack of a bit of punch to me. They sound a bit drowned out, muffled, as if coming from underwater. The sound effects when a boss explodes are much closer to the kind of explosion SFX the mid-sized enemies should have IMO.

Very detailed critique, thank you!

M.Knight wrote:
Are the enemy collisions disabled in Light mode? It seems you were able to pass through some enemies unscathed to get some big multipliers, which is very convenient.

Yup, when I made the mode I intended no enemy collisions to make the game a bit easier. And what suits a mode with no enemy collisions better than a range-based multiplier :)
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Tue Oct 02, 2018 4:10 pm 


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Joined: 11 Jan 2006
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Location: Gurmany
Just a little update here. We are still very much working on this, just that both trap and I had little time as of late.

That said, just yesterday I did work on some of the graphics that were still missing to round out what we already have for Trial mode. There is some more stuff to be done before we can ship the demo, but we are back on track.


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Tue Oct 23, 2018 7:09 pm 



Joined: 13 Jan 2016
Posts: 13
Thanks for the small updates, much appreciated.


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting
PostPosted: Tue Nov 20, 2018 12:54 am 


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Joined: 31 Aug 2009
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Location: San Jose, California, USA
We are releasing a 3-stage demo next month, December 25th, 2018. Get ready for some hot-blooded wonder shooting!
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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting - RELEASE: DEC
PostPosted: Tue Nov 20, 2018 2:41 am 


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Joined: 19 Feb 2008
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Location: ND, USA
Amazing. I can't wait!
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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting - DEMO: DEC.25
PostPosted: Tue Nov 20, 2018 8:50 pm 


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Joined: 12 Dec 2013
Posts: 867
Location: France
Hey, is this your (Christmas) presents for us? :mrgreen:

In any case, I look forward to trying that demo!
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 Post subject: Re: Fire Lancer - Hot-Blooded Wonder Shooting - DEMO: DEC.25
PostPosted: Wed Nov 28, 2018 11:12 pm 


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Joined: 05 Apr 2006
Posts: 67
:(
Yet again I missed out on the WS flash cart.

Really want to play it on my Backlit WSC.

Fire Lancer is the only game I am looking forward to on any system.

Good Stuff trap15.
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