Fire Lancer - Hot-Blooded Wonder Shooting - DEMO: DEC.25

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emphatic
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Re: Fire Lancer (WIP)

Post by emphatic »

I see. Well, it does look sexy.
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Dave_K.
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Re: Fire Lancer (WIP)

Post by Dave_K. »

Yes it's 240p native out of the pi.

(and when I say native, I mean no scaling required, but there is a conversion from digital RGB (HDMI) to analog RGB).
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Re: Fire Lancer (WIP)

Post by trap15 »

trap15 wrote:the emulator version running on it is quite old and has some unsightly graphical bugs that look like my own bad programming
Managed to find and fix the bug in the emu, so I guess there will be videos taken!
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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trap15
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Re: Fire Lancer (WIP)

Post by trap15 »

@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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emphatic
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Re: Fire Lancer (WIP)

Post by emphatic »

Looks great!
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Squire Grooktook
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Re: Fire Lancer (WIP)

Post by Squire Grooktook »

Might I also add that the level design/enemy placement looks tight.
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trap15
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Re: Fire Lancer (WIP)

Post by trap15 »

Was doing work on some menu stuff anyways, so I went ahead and split out my debug menu into a proper Practice menu and cleaned it up a bunch, so now people can use it without going wtf.

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@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Darckonte
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Re: Fire Lancer (WIP)

Post by Darckonte »

this looks amazing! :)
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Re: Fire Lancer (WIP)

Post by Shepardus »

trap15 wrote:so now people can use it without going wtf.
wtf is onigiri lvl
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trap15
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Re: Fire Lancer (WIP)

Post by trap15 »

You'll figure it out when you play :D
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: Fire Lancer (WIP)

Post by trap15 »

https://youtu.be/vdwHjG8ygUA

Boss B! This is pretty close to how it'll look and act in the final game. Maybe it's a bit too hard though lol.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: Fire Lancer (WIP)

Post by mice »

Just awesome! Love the end of stage tune, got some rush'n attack vibes. :)
And that 1up sample is just marvelous.
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emphatic
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Fire Lancer (WIP)

Post by emphatic »

That's one mean dude.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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trap15
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Re: Fire Lancer (WIP)

Post by trap15 »

https://youtu.be/JkuYzfQTbmU

I started fucking around with implementing our old idea to make the Onigirun mascot a (overpowered, unlockable) player character, and then ptoing jumped back in and cooked up some really cute shot sprites and overhauled his player graphic... we had some fun.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: Fire Lancer (WIP)

Post by pixeljunkie »

trap15 wrote:https://youtu.be/JkuYzfQTbmU

I started fucking around with implementing our old idea to make the Onigirun mascot a (overpowered, unlockable) player character, and then ptoing jumped back in and cooked up some really cute shot sprites and overhauled his player graphic... we had some fun.
Super rad, love these update videos.
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Re: Fire Lancer (WIP)

Post by trap15 »

Redid my Windows "port" (it's obscenely bare, not something to play on), so I slapped in my JVS code and presto, Fire Lancer on Taito Type X2!
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(yes, yes, I know it's not rotated; deal with it)

Need to figure out what to do with all the extra screen space (this is the biggest zoom possible that's still an integer scale and doesn't cut off at all), and need to do something about music (I easily ported the sound effect engine over, but music is very different), but it's very playable. There's a few bugs from the port, due to different integer size, but those shouldn't be too bad to fix.

Tested it working on the Capcom JVS I/O and my CyberLead, should probably work on any JVS setup.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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emphatic
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Re: Fire Lancer (WIP)

Post by emphatic »

That's badass.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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ptoing
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Re: Fire Lancer (WIP)

Post by ptoing »

Some mockups for the Trial Mode selection screen.

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Yohanov
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Re: Fire Lancer (WIP)

Post by Yohanov »

So did I understood right that your plan is to release the ROM for free once completed?

Pretty swell for such a professional looking game. Might be too hard to produce new cartridges anyways I guess.
Last edited by Yohanov on Thu Feb 02, 2017 7:45 am, edited 1 time in total.
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trap15
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Re: Fire Lancer (WIP)

Post by trap15 »

Demo will be a free ROM for WonderWitch and flash carts, final release will be packaged cart only.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Yohanov
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Re: Fire Lancer (WIP)

Post by Yohanov »

Nice, I knew that couldn't be right! I look forward to ordering the full cartridge.
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RGB
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Re: Fire Lancer (WIP)

Post by RGB »

I love the arts and mechanics you've shown so far, will definitely want a cart. Now, why didn't I buy a SwanCrystal when it was cheap :lol:
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Re: Fire Lancer (WIP)

Post by trap15 »

https://youtu.be/F7Q6yr25Mos

Finally got around to implementing the Trial menu, so that feature is mostly complete now. Took a long video of going through some of it. Lots of difficulty tweaking ahead :arrow:
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Cristian_CL
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Re: Fire Lancer (WIP)

Post by Cristian_CL »

Looks pretty cool, I wish you consider releasing this for PC too.
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pixeljunkie
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Re: Fire Lancer - Hot-Blooded Wonder Shooting

Post by pixeljunkie »

any news on this? :D
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Re: Fire Lancer - Hot-Blooded Wonder Shooting

Post by trap15 »

Haven't been feeling it lately and ptoing has been busy, so not much in the past month or so. Not abandoned, just needs some cool-off since I've worked on it nearly every day for 2 years now ;)

Some time away can give me some useful new perspective too.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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pixeljunkie
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Re: Fire Lancer - Hot-Blooded Wonder Shooting

Post by pixeljunkie »

trap15 wrote:Haven't been feeling it lately and ptoing has been busy, so not much in the past month or so. Not abandoned, just needs some cool-off since I've worked on it nearly every day for 2 years now ;)

Some time away can give me some useful new perspective too.
Cool, was just curious. Thx for the update!
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Re: Fire Lancer - Hot-Blooded Wonder Shooting

Post by ptoing »

I will have more time again to work on this come July. I have to make new art for boss C among other things, which I am sure will reactivate trap into pattern creation mode and more :)
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Re: Fire Lancer - Hot-Blooded Wonder Shooting

Post by pixeljunkie »

ptoing wrote:I will have more time again to work on this come July. I have to make new art for boss C among other things, which I am sure will reactivate trap into pattern creation mode and more :)
yesssssss
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