Eh...
Ixmucane2 wrote:
Collecting coins by staying at the top of the screen is too dangerous (at least for a rather hard to memorize game with very fast enemies); collecting coins by standing still is infeasible (try a shorter timer, e.g. 1 second, and a large reward); collecting coins by running them over is frustrating between the coins are too many, too scattered and scrolling away too fast to catch them all (as a reference, Tyrian has fewer coins, slower scrolling, and higher value score items that can be prioritized over lesser coins).
Staying at the top of the screen is not dangerous. You're supposed to kill enemies to fill the screen with coins, and then just dip yourself at top for coin-vaccuum. Also, why is that a problem that they're scrolling away so fast that you can't catch them all? The scoring would be lame shit if you're actually able to catch them all manually (If there was no touhou-vaccuuming)
Ixmucane2 wrote:
Powerups are completely useless after getting 8, i.e. very soon: consider a combination of more weapon power levels and giving more bombs and less powerups, to reach the limit late in the level, or providing some benefit for excess powerups (replace them with bombs, or automatically trade in three or four collected ones for an extra life).
I'm not sure if this even happened, but how about increasing that score multiplier for each powerup collected with full power on? It would work
Ixmucane2 wrote:
I'd expect bombs to be retained after dying, maybe losing only one; they are medium power and not obviously score-damaging, so you could treat them as a perfectly normal one-shot weapon that's meant to be used and make them more common and more necessary.
I'd say you should lose 50% of your bombs. With ship 3 the bomb is hilariously overpowered, you can launch it and rush on top of a boss and kill it completely with 2 quick bombs.
My suggestions:
-On death, don't completely reset coin value. just decrease it by 66% or something. Overly punishing scoring mechanics are so -00 .
-Nerf green ship's bomb
-Ships tend to get a bit TOO slow when using shift
-... completely delete those stage 2 rock formations
-Make sure that stage 1 boss rockets are not milkable
Completely opinion-matter: Decrease coin value by 33% for bombing, to prevent stupid and safe bomb-scoring
Eh...