Found this nifty site PDRoms which hosts homebrew games for different systems, from Atari 2600 to PS2. But what really caught my interest was this: Coding Competition for shmups!
PDRoms wrote:Create a 2D shooter of any kind, this could be a horizontal, vertical or 360° shooter. Be innovative, do not only create spaceshooters By "2D shooter" we do not mean games like "Space Invaders", there should be at least some kind of action on the screen. No "real 3D" stuff!
The compo runs from 10th of January to 10th of April.
Maybe some of our resident coders would like to create a nice console shmup.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
I had just started making a shmup for GBA a few days ago as my first GBA project... coding from scratch in C but it will probably suck so I'm not entering it.
Plus I can't draw worth crap... only drew one frame for the main sprite so far...
I'm thinking about making a TurboGrafx shmup for this comp. Haven't done anything yet as of this moment but since I have done TG coding before and have a couple development tools I may be able to pull it off...
Ports are not allowed (even with permission of copyright holders), but remakes are (with permission of copyright holders). So if you do a remake on a platform where the game never appeared.... ?
Also, this contest doesn't explicitely say who owns the games at the end of the contest. Usually they'll have a clause like "The game author(s) retain all rights and priviledges (sp) to the game and our site gets non-exclusive access to make the game available for download" or some junk like that. I'm no lawyer.