Aero Chimera - [R E L E A S E]

A place for people with an interest in developing new shmups.
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Aero Chimera - [R E L E A S E]

Post by Sasupoika »

Image

Aero Chimera tells about a fight between two world-owning megacorporations, VAV and DAEL.
The game begins then DAEL-forces attack VAV-base, forcing VAV to launch their new prototype combat aircraft that combines man and machine, codenamed CHIMERA.

Webpage

It has been done. Aero Chimera is finished.
I will brew some more fires until next weekend, but for now - I am done. I have linear algebra waiting for me.
Last edited by Sasupoika on Thu Apr 24, 2014 8:09 pm, edited 26 times in total.
ImageImage
User avatar
genecyst
Posts: 153
Joined: Fri Nov 21, 2008 3:26 pm
Location: europe
Contact:

Re: Manic-shooter project - [WIP]

Post by genecyst »

really fast gameplay. like it.
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Manic-shooter project - [WIP]

Post by Sasupoika »

Still working on it. I added satellites (aka options) and modified bombs ( now bomb-type is decided by focus/unfocus rather than ship-type. )
I also tested the engine a little. I did not know it was this powerful...

Image
There are over 2400 bullets, tons of explosions and other stuff. And fps doesn't flinch. And this computer is not very powerful.
Yeah, those are suicide-bullets.
ImageImage
User avatar
Udderdude
Posts: 6290
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Manic-shooter project - [WIP]

Post by Udderdude »

SAS comin to getcha :D
User avatar
Observer
Posts: 1516
Joined: Sat Jul 12, 2008 11:23 pm
Location: In a huge battleship

Re: Manic-shooter project - [WIP]

Post by Observer »

Now this looks interesting! (lol at the suicide bullets)

Is this engine built in C++? Interesting to see 2400+ objects without fps losses.
Image
NOW REACHES THE FATAL ATTRACTION BE DESCRIBED AS "HELLSINKER". DECIDE DESTINATION.
User avatar
TidusBlade
Posts: 15
Joined: Sun Aug 08, 2010 10:31 pm
Location: Melon Island

Re: Manic-shooter project - [WIP]

Post by TidusBlade »

Oh man, boss' first pattern looks sweet! (To watch of course, it would frustrate me to no end haha.) Love how the multiplier goes all the way to 64x (would probably motivate me to actually go right in their face) and while probably off topic, I also love how the FPS counter goes up to 4 decimal places ;P Other than that, your shots look like extremely long thin bullets, just something I found funny.

Would be nice to get a video of the suicide, is it the same boss as the video you posted? And yeah, would be interesting to know what you used to code the bullet + movements.
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Manic-shooter project - [WIP]

Post by Sasupoika »

C++. Enemies and bosses are hardcoded because I don't know what the hell I am doing.
ImageImage
Zeether
Posts: 1274
Joined: Fri Aug 12, 2005 7:22 pm

Re: Manic-shooter project - [WIP]

Post by Zeether »

Nicole34 wrote:<spammer account, now deleted>
Cool spam bro.

Also, this looks great. Keep it up SAS. :)
<Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM
<Zeether> shoe failed college again <croikle> credit feed
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Manic-shooter project - [WIP]

Post by Sasupoika »

I now have a blog.

http://www.sasupoika.blogspot.com/

It is not exclusively for this game, but rather my stuff and thoughts. I will probably write about my game in every update. I am also reconsidering bullet-colours. Yellow or blue? Maybe I should make them recolourable. Actually, I will probably allow modifying game's graphics ( of course, I have to make sure that modifying graphics won't affect gameplay too much ).
ImageImage
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Manic-shooter project - [WIP]

Post by Sasupoika »

Still working on it, albeit slowly. I am currently trying to make a stage to see what things I need to fix, program and change.

Image
Obligatory sky-stage.

Things I have done:

- I have finished several templates for game-modes. Novice-mode, THAT-mode.
- Bullet colours are changeable.
- Improved code a ton.
ImageImage
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Manic-shooter project - [WIP]

Post by Sasupoika »

Image
Image

Testing shaders and shit. I've redone map-code and improved boss-code a ton. Otherwise, I have been sloow.
ImageImage
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Manic-shooter project - [WIP]

Post by BPzeBanshee »

That's just insane, man. :shock:
drei :3
Posts: 37
Joined: Sun Jan 23, 2011 3:52 am

Re: Manic-shooter project - [WIP]

Post by drei :3 »

I think I might prefer this to Mactabilis! ;)

Segments make the HUD more readable:

Code: Select all

power ||||| ||||| ||||| |
speed ||||| ||||| ||||| |
range |
Also use segments for boss health and for
score: 2 322 349 millions.
agustusx
Posts: 592
Joined: Tue Dec 02, 2008 6:08 pm

Re: Manic-shooter project - [WIP]

Post by agustusx »

Looks Crazy...
User avatar
Sumez
Posts: 8514
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Manic-shooter project - [WIP]

Post by Sumez »

Whoa this is excellent! I love what I see. Also, great job on the spritework, the plane looks awesome.
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Manic-shooter project - [WIP]

Post by Sasupoika »

ImageImage
User avatar
tiaoferreira
Posts: 252
Joined: Fri Aug 21, 2009 9:29 pm
Contact:

Re: Manic-shooter project - [WIP]

Post by tiaoferreira »

TOO MUCH BULLETS!

EVEN TO ME!
User avatar
Udderdude
Posts: 6290
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Manic-shooter project - [WIP]

Post by Udderdude »

Wimp.
User avatar
tiaoferreira
Posts: 252
Joined: Fri Aug 21, 2009 9:29 pm
Contact:

Re: Manic-shooter project - [WIP]

Post by tiaoferreira »

hahahahha!

Thanks!
User avatar
Sumez
Posts: 8514
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: Manic-shooter project - [WIP]

Post by Sumez »

Looks great. I wish I could go on with my own bullet hell project now. I really need more determination. And also, a talented sprite artist to help me. :P
User avatar
tiaoferreira
Posts: 252
Joined: Fri Aug 21, 2009 9:29 pm
Contact:

Re: Manic-shooter project - [WIP]

Post by tiaoferreira »

INSPIRE YOUSELF WITH THIS:

REAL BULLET HELL:

http://www.youtube.com/watch?v=SrBuT758GLU
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Aero Chimera - Manic-shooter project - [WIP]

Post by Sasupoika »

Image

look at me i am the slowest developer in the world

Okay, in all seriousness, I am still programming, not with unlimited vigor and determination however. I will have quite busy autumn and summer with school and shit, and in July I will begin my military service that will last 6 months. I still have lots to do, but not too much! I hope I can release a 3-staged demo before my military service.

Or finish it even!
That would be quite extraordinary.
ImageImage
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Aero Chimera - Manic-shooter project - [WIP]

Post by BPzeBanshee »

That looks quite impressive!

Is that a screenshot of the actual game resolution or a cut-out of one? It'd look quite weird being flattened Ketsui-style with an aspect ratio like that. :P
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Aero Chimera - [DEMO RELEASE]

Post by Sasupoika »

Demo released, check first post.
ImageImage
Nereid
Posts: 76
Joined: Sun Jun 20, 2010 8:14 pm
Location: San Jose, CA

Re: Aero Chimera - [DEMO RELEASE]

Post by Nereid »

This is way better than going to bed!

Also stage 4 is too hard. I can't into the boss at all D:
User avatar
Sasupoika
Posts: 471
Joined: Sat Nov 15, 2008 11:44 am

Re: Aero Chimera - [DEMO RELEASE]

Post by Sasupoika »

Due to changes made today, I recommend everyone re-downloading the demo. Not many gameplay changes, just general bugfix and such. ( links in first post )
ImageImage
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Aero Chimera - [DEMO RELEASE]

Post by BPzeBanshee »

Nereid wrote:This is way better than going to bed!

Also stage 4 is too hard. I can't into the boss at all D:
You're complaining about Stage 4? I was going to complain about Stage 1!

Clearly I need to learn2play. :P
User avatar
Rozyrg
Posts: 918
Joined: Wed Feb 11, 2009 12:03 am
Location: Southeast USA

Re: Aero Chimera - [DEMO RELEASE]

Post by Rozyrg »

Awesome demo! 8) I love the visual style, the speed, the music... The levels are a tad short for my taste; but oh well.

One weird thing, though... I couldn't get it to go fullscreen at all.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Aero Chimera - [DEMO RELEASE]

Post by BPzeBanshee »

Fullscreen's in the options menu. It worked fine for me, in fact the aspect ratio options are damn awesome too.

I got a question though: what's with the custom setting for the bullet colours? Is it like Batrider where you can pick your colours with control shortcuts or just a multicoloured scheme?
Post Reply