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 Post subject: MagicBroomShooting! v1.1 - (Online ScoreBoard Need Testers)
PostPosted: Thu Apr 30, 2009 7:24 am 


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New version release , made very much changes.
The online score board is the main reason to release this update : To test it working or not.

UPDATE
========
MBS! BETA V1.10 (2009/10/07) - Update Release


+Multi Language Support (English , Japanese , Chinese)
+Character Redesigned
+Character Select is now added (Character had been Redraw)
+Enemy Bullet Redraw
+Some enemy attacks Redesigned
+Remade Main Character / Enemy Sprites (Mainly Stage 1)
+Stage 3 in Story Mode
+BOSS PARADE (Boss Rush) Mode
+Difficulty Balance for Stage 1 and 2
+Difficulty of "Moderate" have greatly decreased
+Mission Mode (Currently 27x2 Missions , 1-1 to 3-9 + SPECIALS)
+Dash Meter now charge MUCH more faster (base on how many bullets the lastest dash "absorbed")
+Power Level now decrease when overlay with a enemy
+Score System Changed
+EX Mode (During EX Mode : Attack Level + 1 , Enemy Score * 2 , Combo Increase Faster )
+Improved HUD
+Highscore Table for every mode but Mission
+Online Highscore System (Can submit your score after Game Over)
+Game Features Unlocking System (22 Unlockables in this version)
+Function Keys (F5-F8)
+Added Extra Omake Option at Main Menu
+Added Gamepad/Joystick Keyconfig at Option Menu
+Added Low.Res Texture in Option Setting for fixing onboard display low fps issue
+Added data/save/config.ini file , can customize screen resuoltion
+Music Quality decreased (For smaller file size)

This Version Video :

Code:
http://www.youtube.com/watch?v=zeCWwg5z8Bc


Download

The below link is the download link of this release.
Version 1.1 http://mbs.kano-bi.com/mbs_v11.zip (40MB)

Mirror :

Mirror 1 : http://www.sendspace.com/file/i1s56v
Mirror 2 : http://www.u-file.net/f-jid4053
Mirror 3 : http://rapidshare.com/files/289448365/mbs_v11.zip.html


Game Manual
http://www.kano-bi.com/gema/wp/?p=1312 (English)


Last edited by gema9923 on Wed Oct 07, 2009 12:14 am, edited 13 times in total.

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 Post subject:
PostPosted: Thu Apr 30, 2009 9:47 am 


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Download link doesn't work.
404 wrote:
The requested URL /gema/kanobi/hotlink.png%5bR,NC%5d was not found on this server.
Anyway, looks kinda nice.
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 Post subject:
PostPosted: Thu Apr 30, 2009 9:48 am 


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Location: Ukraine; Yalta
wow, looks awesome.
Gonna check it in few hours!


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 Post subject:
PostPosted: Thu Apr 30, 2009 9:49 am 


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worstplayer wrote:
Download link doesn't work.
404 wrote:
The requested URL /gema/kanobi/hotlink.png%5bR,NC%5d was not found on this server.
Anyway, looks kinda nice.


Works for me >_>


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 Post subject:
PostPosted: Thu Apr 30, 2009 10:13 am 


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Location: South Wales
Works for me.

Quite tough to play on the keyboard (I'm in work), but the game itself is pretty good. Incredibly well polished compared to what I was expecting!

Good job :)
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 Post subject:
PostPosted: Thu Apr 30, 2009 2:47 pm 



Joined: 01 Mar 2005
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Location: Bogota, Colombia
downloading.

looks pretty good... so i HAVE to give it a try... i love danmaku shmups.


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 Post subject:
PostPosted: Thu Apr 30, 2009 3:38 pm 


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I've been playing this most of the day :lol:

Which is rare. So at least as far as I'm concerned it's pretty good :)

A bit of constructive criticism:

1) Type-S bomb (Slowdown bullets) isn't helpful.
2) It takes far too long to refill DASH. Even with grazing, collecting and attacking you are waiting much too long before being able to dash again. Perhaps make it more like Psyvariar where your dash meter fills up at the same time as dashing?
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 Post subject:
PostPosted: Thu Apr 30, 2009 7:54 pm 


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This looks really sweet. However, after 2 tries [cleared my cache to make sure the second time actually tried again], I couldn't download it. I'm using Google Chrome as my browser.
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 Post subject:
PostPosted: Thu Apr 30, 2009 8:37 pm 



Joined: 01 Mar 2005
Posts: 819
Location: Bogota, Colombia
null1024 wrote:
This looks really sweet. However, after 2 tries [cleared my cache to make sure the second time actually tried again], I couldn't download it. I'm using Google Chrome as my browser.


i tried to download it with FireFox and it died. but then, i used Reget Deluxe (a download manager) and it worked...


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 Post subject:
PostPosted: Fri May 01, 2009 2:59 am 



Joined: 24 Feb 2009
Posts: 50
If your server is also in HK, that might explain some things, as there is only so much bandwidth in those transatlantic cables. We'll take a look as soon as we are able to get a good connection. :) (and a PC, if there turns out to be an .EXE in that zip. We are a Mac shop.)

Don't be discouraged by initial-release bugs due to different browsers/OS/GPUs -- we've been through that. Things will get better!


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 Post subject:
PostPosted: Fri May 01, 2009 4:20 am 



Joined: 23 Jul 2008
Posts: 1785
If it's handy for anyone, could they toss this up on their hosting? I'm getting something around 5 kb/s, so that'd help a lot :P


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 Post subject:
PostPosted: Fri May 01, 2009 4:37 am 


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For anyone who cannot download the file , I have uploaded the file to some file hosting site . It may still slow but better than nothing... Hong Kong server is very weak while transfering to oversea.



cools wrote:
I've been playing this most of the day :lol:

Which is rare. So at least as far as I'm concerned it's pretty good :)

A bit of constructive criticism:

1) Type-S bomb (Slowdown bullets) isn't helpful.
2) It takes far too long to refill DASH. Even with grazing, collecting and attacking you are waiting much too long before being able to dash again. Perhaps make it more like Psyvariar where your dash meter fills up at the same time as dashing?


Thanks for your comment :D

For 1 , I notice that too , I think adding some long seeking laser (think of Ikaruga) and reduce the slow time will be better. ..

For 2 , that mean after dashing , instead reset to 0% , but set the precentage base on how many bullet you have "dashed"? It is a good idea . But will this let the player perfrom infinite dash? :)


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 Post subject:
PostPosted: Fri May 01, 2009 6:52 am 


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Stage 1 theme is awfully familiar. Is there any connection between these two?

Anyway this looks and plays pretty nice, gotta try some more later when I have time.


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 Post subject:
PostPosted: Fri May 01, 2009 1:37 pm 


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gema9923 wrote:
Thanks for your comment :D

For 1 , I notice that too , I think adding some long seeking laser (think of Ikaruga) and reduce the slow time will be better. ..

For 2 , that mean after dashing , instead reset to 0% , but set the precentage base on how many bullet you have "dashed"? It is a good idea . But will this let the player perfrom infinite dash? :)


2. Yes, something like that. If it's balanced correctly a good player could clear the screen of bullets with dashing on certain bullet patterns, but not on all of them.
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 Post subject:
PostPosted: Fri May 01, 2009 10:04 pm 


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This was very interesting to play!

I think the art is fairly good and the gameplay seems pretty complex. I just had a quick run and enjoyed the quality of it.
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 Post subject:
PostPosted: Fri May 01, 2009 10:46 pm 


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I downloaded it, and ran it.
Well, everything ran fine... until a single enemy came on screen. Then the game dropped fro 60fps to 10fps. I lowered all the graphics settings to minimum, and set the resolution to 512x384, and it still dropped down to 10fps when an enemy came on.

I've got a 64MB Intel integrated graphics chip for my video, but literally *EVERYTHING* runs at a solid 60fps until an enemy comes on screen.

Also, the first bullet option is invisible when graphic settings are at minimum.
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 Post subject:
PostPosted: Sat May 16, 2009 12:18 pm 


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Downloaded via Rapidshare with no troubles. ;)

This game is INSANE!!! I love it, looks rather graphics-demanding though, I'll have to spread this round at school and see, eh. :D

Besides that, it's excellent. I can't see any glitches with it so far and all the problems I'm having is from me not being used to bullet-hell SHUMPs, so this thing really has all bases coverred.


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 Post subject:
PostPosted: Sat May 16, 2009 12:54 pm 


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WOW!!! :shock:

really all i can say....this is so polished, and it runs perfectly solid 60fps....this game is beautiful to behold, especially when im running it on a 50" screen

the patterns are awesome.....

just had a quick blast with the keyboard....gonna hook up the HRAP3 and give it a real go....

very nice work.....i look forward to seeing further development on this


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 Post subject:
PostPosted: Sat May 16, 2009 3:20 pm 



Joined: 29 Jan 2005
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Location: Manchester
Downloading this one now, screenshots look very impressive!
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 Post subject:
PostPosted: Mon May 25, 2009 8:04 am 


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null1024 wrote:
I downloaded it, and ran it.
Well, everything ran fine... until a single enemy came on screen. Then the game dropped fro 60fps to 10fps. I lowered all the graphics settings to

...

Also, the first bullet option is invisible when graphic settings are at minimum.



It seem the game used to much display memory during caching the texture and sprite. I tried with some onboard display and it drop to 10fps.
I will try to fix in next update.


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 Post subject:
PostPosted: Sun May 31, 2009 6:30 pm 



Joined: 23 May 2009
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Great Job! I really enjoy playing this game. It satisfies my desire for tons of bullets in awesome patterns! Thanks a lot.


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 Post subject:
PostPosted: Sun May 31, 2009 9:36 pm 


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Most excellent. I wish I could suggest some improvements but I can't. This game is just great.
OK, the power-down system annoyed me but that's the only bad thing I can say.
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 Post subject:
PostPosted: Mon Jun 01, 2009 7:54 am 


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I really like this.

I guess I could nitpick, but you can surf lasers so it doesn't matter.


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 Post subject:
PostPosted: Tue Jun 02, 2009 2:58 pm 



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Very enjoyable but tough as hell! Not a criticism.
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 Post subject:
PostPosted: Wed Jun 03, 2009 5:04 am 


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Because I'm an idiot that's not used to these style of SHMUPs, could someone please clarify to me the reason as to why I can't get past Level 2?
I'm thinking it's because either I died too many times ( :roll: In that case, Duh.) or cause they haven't been made yet.
Sorry for the nag, but I gotta know.


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 Post subject:
PostPosted: Wed Jun 03, 2009 10:19 am 


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Quote:
After Clearing the Game (Stage 2 in this beta)

It looks like there are only 2 levels so far...
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 Post subject:
PostPosted: Thu Jun 04, 2009 6:26 am 


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Okay. I say again to myself....Doh. :roll:


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 Post subject:
PostPosted: Thu Jun 25, 2009 1:46 pm 


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LtC wrote:
Stage 1 theme is awfully familiar. Is there any connection between these two?

Anyway this looks and plays pretty nice, gotta try some more later when I have time.


Stage 1 theme and the one in the video is also from a japanese free music resource site "TAM Music Factory"
http://www.tam-music.com/

The one I use is the midi version , so it sound different than the video one.
Sorry for the late reply.


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 Post subject: Re: BulletHell Shmup - "Magical Broom Shooting!"(Beta
PostPosted: Fri Jul 03, 2009 3:01 pm 



Joined: 03 Jul 2009
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I signed up mainly to comment on this game. :D

To start, I'm a huge fan of bullet hell games, so I greatly enjoyed this game!
The graphics are great and colorful and nice to look at, and the music selections are great too. The bullet patterns were nothing short of beautiful, and were as fun to dodge as they were visually appealing.
The dash/power meter is very unique and I really liked it. I don't have any complaints about the charge-up speed. It doesn't take that long to reach 100%
The enemy indicators that also display health on the left are a nice feature that I found useful too.

Moderated mode was great fun, but I think you should make it easier for beginners, because as it is I think it is too hard for an "easy mode."
Miracle mode put me into some of the most extreme situations I have been in, and I have to practice a lot to get good at this mode.
Meteor mode was just too fast for me.

I really like the third shot mode, but the bomb (slow time), while useful, does not help in really tight situations because it does not destroy bullets.

I will have to keep a close eye on this game, don't give up on developing it, and good luck!


Last edited by PurpleWhiteOut on Sat Jul 04, 2009 5:58 am, edited 2 times in total.

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 Post subject: Re: BulletHell Shmup - "Magical Broom Shooting!"(Beta
PostPosted: Sat Jul 04, 2009 1:25 am 


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Huh, I was surprised to see that I hadn't commented in this thread yet. imo this is definitely one of the best games in the development forum. Great stuff, I'd love to see more.


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