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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Fri Jul 10, 2020 11:11 pm 



Joined: 10 Jul 2020
Posts: 1
Really glad to see this back on track. Can't believe it was 9 years ago i've played the preview release and 11 years ago when i've played the previous iteration.

Game has no problem apart from how France 1915 is a bunch of doodles despite the one on the previous iteration is a complete level.

Considered feedback: Apart from completing the remaining levels, add additional replacement skins (since the gameplay and ship play pretty much complete) for example:
X-36 - F-22 Raptor
P-38 - G-130 Grasshopper (Battle Garegga)
Amada Vipros - Aegis
Zaiva - Ixion
Add more variety of enemy bullet color if available
Fix remaining bugs.


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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Mon Jul 13, 2020 7:03 pm 



Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
S11Meyers07 wrote:
Game has no problem apart from how France 1915 is a bunch of doodles despite the one on the previous iteration is a complete level.


The readme file states that 1915 France is incomplete. When Xeno Fighters R is made, all the Xeno Fighters EX stages have to be remade from scratch in XFR because each game uses a completely different game engine.

The X-36 to F-22 Raptor will not work. The F-22 in Strikers 1945 III uses a completely different bomb than the X-36. Alternate skins are not supposed to change how the ship behaves. Zaiva to F-22 would make more sense, since the Zaiva's laser is the F-22 laser recolored purple.
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