EddyMRA wrote:
1. The Miclus flash you is is intentional when you play on lower difficulty settings. The purpose is to show you where they are located so you can memorize them for higher difficulty settings, when they do not flash at all from their hiding spots.
2. There are no Micluses in Stage 2 of XFR. In their place, we put in Fairies instead.
3. The public release will use different .music for Citadel Geryon. But I plan to release a music model that completely recreates the original XFEX soundtrack.
4. Dreadnought Echidna is the mainline battleship raid for XFR, but it will not be the only one. It will use new music for XFR, but again, the 2003 XFEX soundtrack mode I will make will include all those tracks you mentioned.
1. I gotcha. The purpose of that would be to help players not only build their skill level, but to also help them build a higher score for higher difficulties. Very clever!
2. The fairies are sort of another form of the Miclus, correct? I asked because all of the spots where the Miclus were in XF-EX are still there so I initially thought they were still in the same spots. I also presume that the fairies are for the sake of adding more points to the score for players skilled enough to trigger them (unless I'm wrong).
3. Oh, awesome! Like I said, I loved the music for Citadel Geryon in the original (it's titled as "Aircraft Carrier" in the sound test), so it'll be awesome to hear that play in the new version!
4. Another battleship raid?

That sounds like it'll be a lot of fun to play! It makes me wonder what it'll be like now... And I'm really glad that you foresaw that players of the classic version will be able to use the original soundtrack if they wish to do so.
I'm really glad to see you're willing to answer questions regarding the game's development.

It's neat to get insight on what goes into a game and what's being planned. I've been a fan of yours since your MUGEN days, so it's pretty nice to see you're still hanging in here.