MH5 wrote:
Hey everyone. I'm new to this site and i wanted to say that i play Xeno Fighters R and quite like it. I've read that recently Alluro is putting the project on Hold due to life problems and i totally respect his decision. His dedication to the game gave me many hours of fun playing the many ships and stages included. I've never seen a SHMUP crossover and after playing Xeno Fighters R, i feel like i found the perfect SHMUP for me.
However, after some months without playing the game, i felt like playing some more and downloaded it again. Turns out it always crashes after a random amount of time, so i can only play the first two stages or so. I've read about the issue and turns out Gamemaker executables have issues with directsound on Windows 8, and so they crash after some time. I've tried compatibility mode, run as admin but no luck, and it seems, by what i've read, there's no way to fix this on the user end. (Unless you count installing Windows 7, but i can't since this computer is communal. I can't just format it.)
So far, it seems that just building the source with a newer version of Gamemaker fixes the issue, or maybe using another audio backend (OpenAL), but without the source to build, i can't play the game

I'm not asking you, Alluro, the source, nor i'm asking you a new version of it. I just wanted you, if possible, to look into the issue, and see if you can fix it, so i can enjoy the game.
IF you can't do that, no sweat. The game was made entirely on your free time and is available as freeware, so i can't really demand a fix, but please, hear my pledge. I really want to play his game once again...
If i can help you in any way (That doesn't involve money

), feel free to ask me. I'll be glad to help you with the game in any way i can.
LONG LIVE XENO FIGHTERS R! LONG LIVE ALLURO!

Thanks in advance.

I have long since recovered from my personal problems. I'm still keeping XFR on hold because past people who have actually contributed to the game (people I have sent the source to and implemented their own additions) have practically ruined the game to the same degree that people have ruined Mushroom Kingdom Fusion, a Mario crossover fangame I founded. Both games were turned into bloated games with no semblance of balance and cohesiveness.
Luckily, the Windows 8 sound issue is easy to fix without using a new version of Game Maker. In code, I just need to stop an instance of a sound playing before playing that same sound again. GM8.x games crash on Windows 8 machines whenever multiple instances of the same sound resource is played at the same time. If you can recall where these crashes happen the most, it can help me pinpoint where the biggest culprits for crashing are and focus my attention in addressing those problems.
I am planning to overhaul the scoring system for Arcade mode, as well as remove the branching stage progression. For the latter, I will take all current stages in the game and arrange them into Raiden DX-like Missions. For example, the current A stages will be Mission Alpha, the current B stages will be Mission Bravo, and the EX stages will be Mission Charlie. BPzebanshee has implemented a ship unlocking system, so the current stage objectives for branching will instead be used to unlock ships.
If you are proficient in Game Maker, I would gladly welcome you aboard to help out with Xeno Fighters R. I will gather all of my current overhaul plans for the game and pass them to you.