Xeno Fighters R (2019 GM Studio Port)

A place for people with an interest in developing new shmups.
S11Meyers07
Posts: 1
Joined: Fri Jul 10, 2020 10:51 pm

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by S11Meyers07 »

Really glad to see this back on track. Can't believe it was 9 years ago i've played the preview release and 11 years ago when i've played the previous iteration.

Game has no problem apart from how France 1915 is a bunch of doodles despite the one on the previous iteration is a complete level.

Considered feedback: Apart from completing the remaining levels, add additional replacement skins (since the gameplay and ship play pretty much complete) for example:
X-36 - F-22 Raptor
P-38 - G-130 Grasshopper (Battle Garegga)
Amada Vipros - Aegis
Zaiva - Ixion
Add more variety of enemy bullet color if available
Fix remaining bugs.
EddyMRA
Posts: 798
Joined: Wed Jan 26, 2005 9:36 am
Location: San Diego, CA, USA

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by EddyMRA »

S11Meyers07 wrote:Game has no problem apart from how France 1915 is a bunch of doodles despite the one on the previous iteration is a complete level.
The readme file states that 1915 France is incomplete. When Xeno Fighters R is made, all the Xeno Fighters EX stages have to be remade from scratch in XFR because each game uses a completely different game engine.

The X-36 to F-22 Raptor will not work. The F-22 in Strikers 1945 III uses a completely different bomb than the X-36. Alternate skins are not supposed to change how the ship behaves. Zaiva to F-22 would make more sense, since the Zaiva's laser is the F-22 laser recolored purple.
The age of Alluro and JudgeSpear is over.
skyrish10
Posts: 11
Joined: Wed Mar 23, 2011 11:02 am

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by skyrish10 »

This thread hasn't posted for months, but i heard that Team XF has completed the 1915 France Level: https://www.youtube.com/watch?v=V5xQ-X8QAh0

Also the select screen has seen getting some changes from a WIP Music Mod Showcase video that EddyMRA (FKA Alluro and JudgeSpear) uploaded six days ago: https://www.youtube.com/watch?v=s0Sw_d8L_iY

Glad that the game is still active in development after eleven years of void while EddyMRA is working on other game called Muffin Legends .
skyrish10
Posts: 11
Joined: Wed Mar 23, 2011 11:02 am

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by skyrish10 »

EddyMRA once again uploaded a new video: https://www.youtube.com/watch?v=zcDpEtx5UVM

They added the Darius Gaiden Warning option!
skyrish10
Posts: 11
Joined: Wed Mar 23, 2011 11:02 am

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by skyrish10 »

EddyMRA uploaded a new video: https://www.youtube.com/watch?v=pK_bQe2bpSo

The Radiant Silvergun warning screen is in and also the VAF squadron music set.

I wonder they had a Xeno Fighters channel on Discord.

Also i have plans for the Xeno Fighters R Falcom Music Mod.
jmclark
Posts: 4
Joined: Thu Mar 04, 2021 2:16 pm

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by jmclark »

Currently on furlough and got back into Shmups, so just wanna say thanks for XFR guys! Really enjoying it:)
It's a work of genius actually. Great stuff Eddy! And BP I always knew you were a superstar...
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BPzeBanshee
Posts: 4857
Joined: Sun Feb 08, 2009 3:59 am

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by BPzeBanshee »

New build!
Download v0.256 here: https://drive.google.com/file/d/1c3qyY3 ... sp=sharing
Discord Server: https://discord.com/invite/wUNuhJy

Changelog:
v0.256 - 09 May 2021
* Completely rebalanced almost every enemy in the game to the rank system and difficulty settings
* Judge Spear and Blue Javelin bomb: Slightly increased deploy time, matching Raiden Fighters
* Vic Viper has a new Gradius Shield slave formation: the front-fixed formation just like the source games
* Amada Vipros missile fire rate increased
* Dodonpachi boss warning: Opacity increased from 0.5 to 0.65
* BUGFIX: Fixed Extend bar breaking after the 3rd extend
* BUGFIX: Miria's level 1 and 2 forward waves now rotate properly
* BUGFIX: Stage EX-3: Fixed issues of DCMC graphics appearing over warp effect at the end of the stage
* Removed first B-52 Stratofortress spawn in the stage
* B-52 Stratofortress: Increased HP from 1250 to 2000
* Fixed text issues in the Radiant Silvergun and Darius Gaiden boss warnings
* XEXEX Ball Jelly (Stage EX-3): Increased HP from 400 to 550
* Parodius Large Chef (Stage EX-3): Increased HP from 250 to 300
* Stage 5-B: Fast moving cruiser that appears from the bottom of the screen now has its turrets aiming at the player immediately
* Increased volume of Miria's extend pickup sound effect

Older changelog for v0.250:
Spoiler
v0.250 - 05 May 2021
* New stage: Stage 6-A (1915 France)
* Revamped stage: Stage EX-6 (San Diego)
* New midboss: Hummingbird in Stage EX-6
* Two new boss warnings, selectable in Options Menu: Darius Gaiden, Radiant Silvergun
* Various enemies and bosses have been overhauled and updated
* Raiden Fighters style medal drops from small tanks
* HUD improvements: revamped extend medal display bar, smaller debug text font
* Two new black bullet color schemes: Azure Black, Emerald Black
* Significant performance improvements to stage EX-5 and 3-B due to removal of buggy particle code
* E-75 revamped significantly, no longer has charge shot as a result but will change sprite upon reaching max L or M shot
* Amada Vipros missile rate of fire adjustments, possible adjustments to other ships we've forgotten about
Last edited by BPzeBanshee on Wed Jul 07, 2021 7:13 am, edited 1 time in total.
jmclark
Posts: 4
Joined: Thu Mar 04, 2021 2:16 pm

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by jmclark »

Awesome! Picking up shmups again after a few years off, I think XFR is bringing me at least as much pleasure and fun as anything on Steam - maybe a bit more actually :)
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BPzeBanshee
Posts: 4857
Joined: Sun Feb 08, 2009 3:59 am

Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee

Post by BPzeBanshee »

https://www.youtube.com/watch?v=C_sXi2AOIyQ

Stage EX-4 is finished! It sure was a gargantuan effort from the team to get this fleshed out, nearly 18 months in the making based off a weird dream I had one night. As for details, I'll let the video speak for itself.

On another note, it seems I forgot to post that there was a v0.256 update some days after v0.250 came out to fix some crash problems. I'll edit the above post shortly.
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