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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Fri Jul 10, 2020 11:11 pm 



Joined: 10 Jul 2020
Posts: 1
Really glad to see this back on track. Can't believe it was 9 years ago i've played the preview release and 11 years ago when i've played the previous iteration.

Game has no problem apart from how France 1915 is a bunch of doodles despite the one on the previous iteration is a complete level.

Considered feedback: Apart from completing the remaining levels, add additional replacement skins (since the gameplay and ship play pretty much complete) for example:
X-36 - F-22 Raptor
P-38 - G-130 Grasshopper (Battle Garegga)
Amada Vipros - Aegis
Zaiva - Ixion
Add more variety of enemy bullet color if available
Fix remaining bugs.


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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Mon Jul 13, 2020 7:03 pm 



Joined: 26 Jan 2005
Posts: 798
Location: San Diego, CA, USA
S11Meyers07 wrote:
Game has no problem apart from how France 1915 is a bunch of doodles despite the one on the previous iteration is a complete level.


The readme file states that 1915 France is incomplete. When Xeno Fighters R is made, all the Xeno Fighters EX stages have to be remade from scratch in XFR because each game uses a completely different game engine.

The X-36 to F-22 Raptor will not work. The F-22 in Strikers 1945 III uses a completely different bomb than the X-36. Alternate skins are not supposed to change how the ship behaves. Zaiva to F-22 would make more sense, since the Zaiva's laser is the F-22 laser recolored purple.
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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Sun Dec 13, 2020 10:05 am 



Joined: 23 Mar 2011
Posts: 11
This thread hasn't posted for months, but i heard that Team XF has completed the 1915 France Level: https://www.youtube.com/watch?v=V5xQ-X8QAh0

Also the select screen has seen getting some changes from a WIP Music Mod Showcase video that EddyMRA (FKA Alluro and JudgeSpear) uploaded six days ago: https://www.youtube.com/watch?v=s0Sw_d8L_iY

Glad that the game is still active in development after eleven years of void while EddyMRA is working on other game called Muffin Legends .


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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Sun Dec 20, 2020 5:55 am 



Joined: 23 Mar 2011
Posts: 11
EddyMRA once again uploaded a new video: https://www.youtube.com/watch?v=zcDpEtx5UVM

They added the Darius Gaiden Warning option!


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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Sat Dec 26, 2020 12:17 am 



Joined: 23 Mar 2011
Posts: 11
EddyMRA uploaded a new video: https://www.youtube.com/watch?v=pK_bQe2bpSo

The Radiant Silvergun warning screen is in and also the VAF squadron music set.

I wonder they had a Xeno Fighters channel on Discord.

Also i have plans for the Xeno Fighters R Falcom Music Mod.


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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Thu Mar 04, 2021 2:32 pm 



Joined: 04 Mar 2021
Posts: 3
Currently on furlough and got back into Shmups, so just wanna say thanks for XFR guys! Really enjoying it:)
It's a work of genius actually. Great stuff Eddy! And BP I always knew you were a superstar...


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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Thu May 06, 2021 1:20 pm 


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Joined: 08 Feb 2009
Posts: 4849
New build!
Download v0.250 here: https://drive.google.com/file/d/1xQ7OSF ... dvzUc/view
Discord Server: https://discord.com/invite/wUNuhJy

Visible changes (including some I remembered after release not listed in the textfile, not including the significant refactoring and bugfixes since v0.200):

v0.250 - 05 May 2021
* New stage: Stage 6-A (1915 France)
* Revamped stage: Stage EX-6 (San Diego)
* New midboss: Hummingbird in Stage EX-6
* Two new boss warnings, selectable in Options Menu: Darius Gaiden, Radiant Silvergun
* Various enemies and bosses have been overhauled and updated
* Raiden Fighters style medal drops from small tanks
* HUD improvements: revamped extend medal display bar, smaller debug text font
* Two new black bullet color schemes: Azure Black, Emerald Black
* Significant performance improvements to stage EX-5 and 3-B due to removal of buggy particle code
* E-75 revamped significantly, no longer has charge shot as a result but will change sprite upon reaching max L or M shot
* Amada Vipros missile rate of fire adjustments, possible adjustments to other ships we've forgotten about

* TO DO: Finish bosses of 4-B, 5-A, 5-B, and F-C
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 Post subject: Re: Xeno Fighters R (Game Maker Studio port with BPzeBanshee
PostPosted: Thu May 06, 2021 2:24 pm 



Joined: 04 Mar 2021
Posts: 3
Awesome! Picking up shmups again after a few years off, I think XFR is bringing me at least as much pleasure and fun as anything on Steam - maybe a bit more actually :)


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