Gradius/Nemesis Online [8 players Internet and Stage Editor]

A place for people with an interest in developing new shmups.
Post Reply
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Gradius/Nemesis Online [8 players Internet and Stage Editor]

Post by Kotai »

Hi.

I'm creator of f1 game online: http://www.miniracingonline.com
My next game are NemesisOnline (for 1 to 8 players at internet)

The game will have a EDITOR STAGE for create new stages.

Some previews of game:

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

All Information: http://www.gamestone.co.uk/gradius/foru ... y.php?f=73

Kotai. :twisted:

http://www.miniracingonline.com --> my first game (2004-2008)
http://www.remakesonline.com --> my new project (2008-????)
Last edited by Kotai on Mon Jan 11, 2010 10:48 am, edited 7 times in total.
Image
User avatar
Jockel
Posts: 3071
Joined: Tue May 20, 2008 5:15 pm
Location: Berlin, Germany
Contact:

Post by Jockel »

Cool Stuff indeed. How about adding infinite options as an... option? xD
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

Hi

Yes, I have put infinite "options" (only need change a number) but I not put.

The game have "secrets codes". With any secret code you can put 4 options (defualt limit are 2) and with other secrect code you can put 8 options.

Kotai. :twisted:
Image
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

:twisted:
Last edited by Kotai on Wed Oct 15, 2008 12:14 pm, edited 1 time in total.
Image
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

I am doing changes in the stage editor, now 3 different planes (differen speed for plane) can be created to simulate depth (like in the nemesis ' 90 kai) and the graphs now are read directly in *.BMP or *.DIB (channel alpha for any bit) without having to create a file *.DXG. I have added new options for the positions of the enemies who can be random and the possibility of creating several instances of an enemy to create the stones that go out of the vulcans of the end of stage 1 of gradius 1.

Now we have two scores. One with the score obtained in stage and total score of game. With the score of the stage I will do a rank in the web to see the one who obtains more score in each of the stages.

If nothing strange happens for the weekend I will have the version 0.09 ready.

I am working at the web www.remakesonline.com/nemesis to put all the downloads and the ranking of stages, and see the games online created with the players who exist in each of them (like www.miniracingonline.com/partonline.php for my game MiniRacingOnline)

Kotai
Image
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

Hi

New version 0.09: http://www.remakesonline.com/nemesis...nemesis009.zip

* You can register to AUTOMATIC upload score (except offline mode)
* It is not necessary to register, but if you do not register they do not upload scores
* 2 scores, one for every stage and other one for the total score
* new web (not finished) http://www.remakesonline.com/nemesis
* in web you can see online games at real time
* in web you have a tagboard for coments

Next version in few days

Kotai
Image
User avatar
Kaiser
Posts: 1728
Joined: Mon Jun 12, 2006 10:20 am

Post by Kaiser »

That's some awesome stuff Kotai ;) pretty enjoyable
Zenodyne R - My 2nd Steam Shmup
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

I have upload a new update for solved some bug and add fire balls in sun stage (nemesis 3-1)

download at: http://www.remakesonline.com/nemesis

Kotai. :twisted:
Image
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

New version 0.10 with improvements in the stage editor. Due to the changes the previous stages already do not serve and it is necessary to turn them to going download. The hiscores have deleted

Version 0.10A: http://www.remakesonline.com/nemesis/descargar.php?Id=1

For this new version a new stage has been added though, Like in other stages, still lacking put enemies that the game still does not have programmed. The stage are MSX Nemesis 2 Level 4 : http://www.remakesonline.com/nemesis/de ... Nemesis2-4

You can create stages in new editor (more easy, all graphs in BMP format) and send me when i return of vacances, for upload web (at october).

Kotai
Image
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

NEW OFICIAL VERSION
This new version 0.26 have all enemies of Stage 5 of Nemesis MSX. All stages update for new version.

Download full version

Add Stage 4 of Nemesis 1. Tomorrow I upload 2 new stages:
Image

Kotai.
Image
agustusx
Posts: 592
Joined: Tue Dec 02, 2008 6:08 pm

Post by agustusx »

looks very cool, keep it up
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

Hi

Add Stage 5 of Nemesis 1:
Image

Image

Add Stage 1 of Nemesis 3:
Image

Image

Image

Kotai.
Image
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

Some comments after playing the first 5 or so stages. These are just my opinions:
  • - Default speed feels too slow. Maybe make the default speed #2 or so. There is almost no use for the super slow speed and I think it's always been a mistake of the gradius series to start the ship off so slow and helpless.
    - Invulnerability seems too short. In the fire-planet stage you can spawn in the center of a planet and die because you can't escape. This happened I think in the moai stage too when I couldn't see my ship. Upping the default speed would help solve this.
    - Some powerups spawn off the bottom of the screen if you kill an enemy while it is at the bottom.
    - You can fight from behind the 1-4 boss. He seems to be forward a bit too much.
    - Why is there a time limit?
    - When fully powered up, jack the rank up. 2 options with quad reflex lasers, ripple, and a force field and you are a god.
    - Lasers on the Moia heads? Evil ;)
    - It doesn't seem fair to allow the player to carry their full power-ups from one level to the next since they have individual high-score tables.
    - It seems the bounding box for your ship should be larger when colliding with power ups. Sometimes I fly right under them when I feel I should have grabbed them.
Excellent work on this. I can't wait to see some of the stages that people create.
Image
SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

Hi

I am going to answer the doubts at forum of game in order that the whole world could see it:

http://www.gamestone.co.uk/gradius/foru ... #post14589


Kotai. :roll:
Image
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

I look forward to more updates on this game. It's quite fun. I didn't know you could change the scrolling rate - another interesting concept for score building.
Image
SiKrAiKeN: While I don't think everyone here -is- a Ninja Turtle, I DO believe everyone here has the potential to be a Ninja Turtle. No doubt.
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

You have change scroll speed with button 3 (default key are shift, but you can change in options menu) or put and mantain at left of screen for slow or right of screen for fast scroll speed.

Kotai.
Image
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Post by Kotai »

New version 0.26F and new stage MegaBosses1: fight against 10 bosses of Nemesis 1,2,3 and Salamander.

You can see a vieos on youtube:

Stage: MegaBosses1 Part 1/2
http://www.youtube.com/watch?v=4ZpWjSg5Ntk

Stage: MegaBosses1 Part 2/2
http://www.youtube.com/watch?v=ij42-AiBras

And free download new stage and version at : www.nemesis.remakesonline.com

Kotai
Image
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Re: Nemesis Online [up to 8 players at Internet]

Post by Kotai »

New version 0.40 available.

More than 20 stages included Nemesis 2, 3 and Salamader remakes.

http://www.remakesonline.com/nemesis

Kotai.
Image
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Re: Gradius/Nemesis Online [8 players Internet and Stage Editor]

Post by Kotai »

New version 0.50B with 65 stages:
http://www.remakesonline.com

Kotai. :P
Image
alali.ahmed.t
Posts: 1
Joined: Mon Feb 15, 2021 5:03 am

Re: Gradius/Nemesis Online [8 players Internet and Stage Edi

Post by alali.ahmed.t »

I know I might be 10 years late, but I found about nemesis online just recently. I used to play this game in the end of 80s and beginning of the 90s. Lost following it with next consoles because of name change to Gradius.

Thank you very much for this huge efforts in making the game.

Anyway, I have few questions regarding this amazing Nemesis Online game:

- Can we save our work (where we got in the game in terms of finishing the stages, offline) to continue the work later on? Is it possible to have that option?
- Sometimes the game crashes, so I would appreciate if there is a way to save our work to avoid starting playing from beginning every time, since there are more than 70 stages already
- How can we get 4 options?
- Some of the bosses can not be hurt at all, is it a bug? like the casino night chaos. I tried a lot using different weapons. Also, what is the solution to beat Fire stage boss :)
User avatar
Kotai
Posts: 27
Joined: Thu Aug 28, 2008 9:59 am
Location: Gandia - Valencia - Spain
Contact:

Re: Gradius/Nemesis Online [8 players Internet and Stage Edi

Post by Kotai »

Thanks for play.

I'm working in new engine for port my games to Android, iPhone, Mac and Linux.

- Game no save states, sorry.
- The game is a beta version, some bug not solved.
- In game type SuperMegaOptions and press RETURN key
- The stages have been made by the players themselves, some may not have configured a boss well.

Kotai
Image
Post Reply