XOP Black

A place for people with an interest in developing new shmups.
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P_HAT
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Re: XOP Black

Post by P_HAT »

wow, Rev7.

Gonna try dat shit.

Er... wut is EX and Normal? What i should play? XD
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Plasmo
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Re: XOP Black

Post by Plasmo »

I deleted some files on my PC, that I thought I didn't need anymore and now XOP black has some very bad glitches. I tried reinstalling and everything, but it didn't help. Looks like I'll never play it again or something.

:?
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Udderdude
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Re: XOP Black

Post by Udderdude »

Bumping this, since I've been doing more work on this project.

I released Revision 7, which was by far the biggest update the game has ever gotten. But unfortunately, there were still some things I wasn't satisfied with, so I'm going back to do more work on it.

XOP Black Revision 8 Changes

- Added TLB for EX course.
- Added enemies before miniboss in EX 0.
- All bosses now have timeouts.
- Extra modes no longer have overdrive meter.
- Overdrive meter charges faster.
- Overdrive meter resets on new level start.
- Enemies take increased damage from reflect shields on skill Insane.
- Tweaked miniboss/boss shot patterns.
- End level/game bonuses now scale with skill level.
- Removed accuracy bonus.

Here is a pic of the boss timeout. The static effect moves pretty rapidly, and instead of the usual end stage music, you get this : http://rydia.net/udder/!crap/timeout.xm

Image
Last edited by Udderdude on Tue Feb 09, 2010 4:04 pm, edited 2 times in total.
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worstplayer
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Re: XOP Black

Post by worstplayer »

WOW, good to hear this. This is an excellent game, and more overdrive will make it even better.
"A game isn't bad because you resent it. A game is bad because it's shitty."
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Udderdude
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Re: XOP Black

Post by Udderdude »

ImageImage
Last edited by Udderdude on Wed Feb 10, 2010 8:07 pm, edited 1 time in total.
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ZOM
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Re: XOP Black

Post by ZOM »

Great stuff 8)
.
Image
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Udderdude
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Re: XOP Black

Post by Udderdude »

Other crazy ideas I may or may not add

True last boss rush w/ extra TLB at the end?
Boss rush death label mode (bosses fire much faster and die quicker)?
Rank extra mode?
Boss/miniboss names displayed on warning screen?
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jonny5
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Re: XOP Black

Post by jonny5 »

rainbow mode?
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emphatic
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Re: XOP Black

Post by emphatic »

jonny5 wrote:rainbow mode?
Complete with YMCA soundtrack? Image
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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jonny5
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Re: XOP Black

Post by jonny5 »

emphatic wrote:
jonny5 wrote:rainbow mode?
Complete with YMCA soundtrack? Image
you guys havent seen the xop rainbow edition special 1337 edition...complete with fairies

i keep bugging him to do more work on it and release it :lol:
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Udderdude
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Re: XOP Black

Post by Udderdude »

XOP Rainbow edition is on indefinite hold :X

Preliminary Rank extra mode info (aka Rank Wank mode)

Rank is decided by DAL counter. At 1000, enemies fire normally. Every 1000 more doubles the enemy fire rate (2000=2x, 3000=3x, etc.)
Rank minimum is 70% firing rate. Maximum is 500% firing rate.
Bombing causes DAL counter to drop by 4 for every reflected bullet. You also get DAL counter * 4 for every reflected bullet generated. The DAL counter at the start of the bomb is used for every reflected bullet, so bomb when the counter is high!
Your bombs are only used up if you bomb when your DAL counter is under 1000.
Last edited by Udderdude on Fri Feb 12, 2010 10:46 pm, edited 2 times in total.
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Sasupoika
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Re: XOP Black

Post by Sasupoika »

Udderdude wrote: You get INFINITE BOMBS. Go nuts!
Then how can you die?
ImageImage
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Udderdude
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Re: XOP Black

Post by Udderdude »

Sasupoika wrote:
Udderdude wrote: You get INFINITE BOMBS. Go nuts!
Then how can you die?
I will probably change this. :/
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nZero
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Re: XOP Black

Post by nZero »

Sasupoika wrote:
Udderdude wrote: You get INFINITE BOMBS. Go nuts!
Then how can you die?
Flamingoes, which as we are all well aware are COMPLETELY IMMUNE to bombs, will fly into your intake and destroy your engine. Your only hope is a water landing.
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Meyers07
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Re: XOP Black

Post by Meyers07 »

This game's crazy dude!

But unfortunately the graphics are early 1990's, and not as good as the likes of HellSinker and Touhou.
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null1024
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Re: XOP Black

Post by null1024 »

Meyers07 wrote:But unfortunately the graphics are early 1990's, and not as good as the likes of HellSinker and Touhou.
But that's the awesome part. I wish anyone who considered doing anything "retro" would move on from the 8-bit era into sweet 16-bit SNES-y graphics. This is a great step in this direction, and XOP makes 256 colors look much nicer than anything I've seen before it at that depth with all its fancy pseudo-alpha effects and stuff.


Oh, and I love the latest released revision. EX mode should have been there, always. Infact, that was my only problem with rev 6 IIRC, you couldn't go through the EX stages in order, you had to do them independently from each other.

And that screenshot looks awesome.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
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Udderdude
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Re: XOP Black

Post by Udderdude »

Image
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Sasupoika
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Re: XOP Black

Post by Sasupoika »

A new stage or a new boss? Very interesting!
ImageImage
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Udderdude
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Re: XOP Black

Post by Udderdude »

I decided to go ahead with the TLB rush idea. You fight the normal course TLB, EX course TLB, and then this special TLB that only appears in this mode.

It does have it's own new background and music, so consider it a really short stage with nothing but TLBs. :P

The special TLB has shot patterns based on midbosses from the original XOP level 8.
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Udderdude
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Re: XOP Black

Post by Udderdude »

Image
fredrikpj
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Re: XOP Black

Post by fredrikpj »

Holy shit, how do you avoid those bullets, tiny hitbox?
Going to download your games and try at work.
What does XOP stand for?
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nZero
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Re: XOP Black

Post by nZero »

fredrikpj wrote:Holy shit, how do you avoid those bullets, tiny hitbox?
Going to download your games and try at work.
What does XOP stand for?
In accordance with the lunar new year theme of the game, the title stands for Xiayun's Oriental Paradise. The star of the game is a Chinese loli named Xiayun who pilots the ship of her esteemed ancestors.
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Sasupoika
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Re: XOP Black

Post by Sasupoika »

I though it standed for Xeno Oppresing Chicken.
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Udderdude
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Re: XOP Black

Post by Udderdude »

Get it right guys, it's xylophone origami pancake. >_>

RUN, RUN IN TERROR FROM THE HUGE CHANGE LIST. BEFORE IT CRUSHES US ALL.

XOP Black Revision 8 Changes

- Shots firing shots are now more aggressive on lower skill levels.
- Insane skill now available for EX course. Good luck!
- Four extra r.shields when clearing an EX course level on skill Insane.
- Added secret boss for Normal/EX course on skill Insane.
- Added TLB for EX course.
- Added TLB Rush to Score Attack.
- Added Rank extra game mode.
- Massacre mode RS invun enemies now shoot more.
- All levels now start with DAL counter based on skill level.
- Boss rush starts with DAL counter of 5000.
- Added enemies before miniboss in EX 0.
- Removed some enemies from Levels 2/3.
- All bosses now have timeouts.
- Extra modes no longer have overdrive meter.
- Overdrive meter charges faster.
- Overdrive meter resets on new level start.
- Overdrive meter no longer resets when dying.
- Enemies take increased damage from reflect shields on skill Insane.
- Extends set to 20m and 40m for skill Insane.
- Tweaked miniboss/boss shot patterns.
- End level/game bonuses now scale with skill level.
- Removed accuracy bonus.
- Dying reduces DAL combo to 1/4 value instead of 0.
- Max object count increased from 2000 to 4000.
Last edited by Udderdude on Wed Feb 17, 2010 9:35 pm, edited 2 times in total.
fredrikpj
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Re: XOP Black

Post by fredrikpj »

I sense a history behind that "loli" :D
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emphatic
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Re: XOP Black

Post by emphatic »

Are the TATE option no longer working? I tried using the commandlines:

Code: Select all

xopblack -res4
and

Code: Select all

xopblack -res5
but had no luck.
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Udderdude
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Re: XOP Black

Post by Udderdude »

There needs to be a space between -res and the number 4 or 5

Code: Select all

xopblack -res 4
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Sasupoika
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Re: XOP Black

Post by Sasupoika »

Udderdude wrote: - Extends set to 20m and 40m for skill Insane.
It this because I got those two extends in first stage? <_<
Anyway, looking good.
ImageImage
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Udderdude
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Re: XOP Black

Post by Udderdude »

It's done, yay.

Final info on Rank Extra mode

Rank is decided by DAL counter. At 1000, enemies fire normally. Every 1000 more doubles the enemy fire rate (2000=2x, 3000=3x, etc.). DAL counter maxes at 3000.
Rank minimum is 70% firing rate. Maximum is 300% firing rate.
Reflect shield causes DAL counter to drop by 8 for every bullet. You also get DAL counter * 4 for every reflected bullet. The DAL counter at the start of the r.shield is used for every reflected bullet, so bomb when the counter is high!
Your r.shields are only used up if you use it when your DAL counter is under 1000.
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Udderdude
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Re: XOP Black

Post by Udderdude »

Quick update, the bullet cancels in EX3 were too much, and it was possible to get a score higher than I had planned. I uploaded a new version that doesn't break demo compatibility, but scores on EX3 will be lower than before. This should bring the total score for EX3 more in line with the other EX levels.

- Bullet cancels in EX3 produce less DAL coins.
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