shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Tue Feb 07, 2023 1:48 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: Gemini Sky: Game Development
PostPosted: Sun Feb 20, 2022 5:34 am 



Joined: 16 Jan 2021
Posts: 41
Hello everyone,
I'm attempting to make a horizontal space shooter. I hope to show the progress and updates that I have made on this forum.
My game influences have been Darius Gaiden / Thunderforce / Gunstar Heroes / Blazing Star / Border Down / and Radiant SilverGun.

Thank you for your time.


Last edited by Ark on Sat Nov 26, 2022 4:13 am, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Gemini Sky: Game Development
PostPosted: Sun Feb 20, 2022 5:43 am 



Joined: 16 Jan 2021
Posts: 41
Super Update -

Work In Progress

Image

Image


Last edited by Ark on Sat Nov 26, 2022 4:41 am, edited 2 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Gemini Sky: Game Development
PostPosted: Sun Feb 20, 2022 5:45 am 



Joined: 16 Jan 2021
Posts: 41
Got to have environments :)

Water Level: Work In Progress

Image

Image

Under the Water

Image

Image

Through the Mountains: Work In Progress

Image

Image

Into a ??? facility?

Image


Classic Asteroid Level: Work In Progress

Image


Top
 Offline Profile  
 
 Post subject: Re: Gemini Sky: Game Development
PostPosted: Sat Nov 26, 2022 4:47 am 



Joined: 16 Jan 2021
Posts: 41
Working on some environments.
Super happy I found a way to create better gifs. :|
Very new to this stuff.


Top
 Offline Profile  
 
 Post subject: Re: Gemini Sky: Game Development
PostPosted: Mon Nov 28, 2022 7:59 am 


User avatar

Joined: 18 Oct 2022
Posts: 255
Location: Area 1 Mostly
Nice, I really like the wave trail effect on the sea stage. Something about it gives a Dariusburst vibe, especially coupled with those super long trains of popcorn enemies.
Good use of color too - the palettes for each environment look very distinct, particularly the blue-purple tint on the mountains and height fog. Lovely.

Though as a little nitpick, the player's bullets look a bit slow and 'snakey'. Though I note that your hit effects are spawning one frame to the right of where they appear to connect - I assume that might be a factor, since the offset appears to be based on their speed? :)


Top
 Offline Profile  
 
 Post subject: Re: Gemini Sky: Game Development
PostPosted: Mon Nov 28, 2022 5:17 pm 



Joined: 16 Jan 2021
Posts: 41
Quote:
Nice, I really like the wave trail effect on the sea stage. Something about it gives a Dariusburst vibe, especially coupled with those super long trains of popcorn enemies.
Good use of color too - the palettes for each environment look very distinct, particularly the blue-purple tint on the mountains and height fog. Lovely.

Though as a little nitpick, the player's bullets look a bit slow and 'snakey'. Though I note that your hit effects are spawning one frame to the right of where they appear to connect - I assume that might be a factor, since the offset appears to be based on their speed? :)


Thank you for the feedback Lander!

Wave trails stylized.
Yes the Dariusburst is strong with this one, I did use Thunderforce series and Darius series as reference, especially for enemies.
The color pallet was and still is a challenge, but I like the current result. Making a couple of mood boards helped me out. I was aiming for environments that tell a story and show alien worlds yet had vibrancy and activeness to them, things that Darius Gaiden, G-Darius, and Blazing Star did well. I also like how Border Down looked, I think G-Rev and Treasure could work miracles with their environments.

Yeah, I'll have take a look at the fire rate as well as the speed of the bullets in the future. There is a distinct impact when bullets hit an object, granted I'll see what ends up being final in the long run.

Thank you for the feedback.


Top
 Offline Profile  
 
 Post subject: Re: Gemini Sky: Game Development
PostPosted: Sun Dec 11, 2022 7:48 pm 


User avatar

Joined: 02 Jul 2010
Posts: 67
Hey, lovely !!!! I like the style !

Trails over water for example, I love this in games you are telling a story with background ennemies and I love that !
_________________
YOU ! (yes you, not me) need more practice ^0^ !


Top
 Offline Profile  
 
 Post subject: Re: Gemini Sky: Game Development
PostPosted: Sun Jan 01, 2023 7:22 am 



Joined: 16 Jan 2021
Posts: 41
new background update - work in progress

Sand area
Image

Colony

Image


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group