Quote:
Nice, I really like the wave trail effect on the sea stage. Something about it gives a Dariusburst vibe, especially coupled with those super long trains of popcorn enemies.
Good use of color too - the palettes for each environment look very distinct, particularly the blue-purple tint on the mountains and height fog. Lovely.
Though as a little nitpick, the player's bullets look a bit slow and 'snakey'. Though I note that your hit effects are spawning one frame to the right of where they appear to connect - I assume that might be a factor, since the offset appears to be based on their speed?

Thank you for the feedback Lander!
Wave trails stylized.
Yes the Dariusburst is strong with this one, I did use Thunderforce series and Darius series as reference, especially for enemies.
The color pallet was and still is a challenge, but I like the current result. Making a couple of mood boards helped me out. I was aiming for environments that tell a story and show alien worlds yet had vibrancy and activeness to them, things that Darius Gaiden, G-Darius, and Blazing Star did well. I also like how Border Down looked, I think G-Rev and Treasure could work miracles with their environments.
Yeah, I'll have take a look at the fire rate as well as the speed of the bullets in the future. There is a distinct impact when bullets hit an object, granted I'll see what ends up being final in the long run.
Thank you for the feedback.