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 Post subject: Re: Flesh
PostPosted: Wed Jan 26, 2022 3:14 pm 


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Joined: 20 Jul 2017
Posts: 23
Location: Gloucester, UK
Looks suitably gooey, keep up the good work :)

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 Post subject: Re: Flesh
PostPosted: Sat Jan 29, 2022 4:53 am 



Joined: 19 Mar 2019
Posts: 43
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This week update. I added another new enemy. Only mid-boss and the boss left before finishing the second level. :)


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 Post subject: Re: Flesh
PostPosted: Thu Feb 03, 2022 1:49 am 



Joined: 19 Mar 2019
Posts: 43
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Small update between the week.

- I added another new enemy. I got an idea for this one while looking at the fish swimming in the water tank.


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 Post subject: Re: Flesh
PostPosted: Mon Feb 07, 2022 6:45 am 



Joined: 19 Mar 2019
Posts: 43
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This week update.
- Finished the first draft of the second level's mid-boss.


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 Post subject: Re: Flesh
PostPosted: Sat Apr 02, 2022 11:15 am 



Joined: 19 Mar 2019
Posts: 43
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Another update:
- Finished animations for the second boss.
- Testing the first bullet pattern for the second boos.
- Bullet patterns generate using JSON files instead of coding for each pattern :')


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 Post subject: Re: Flesh
PostPosted: Tue Apr 05, 2022 7:19 am 



Joined: 19 Mar 2019
Posts: 43
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Small update:
- added bullet pattern editor. It can export JSON files to use in the game.


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 Post subject: Re: Flesh
PostPosted: Sat Apr 09, 2022 8:21 pm 



Joined: 19 Mar 2019
Posts: 43
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This week's update:

- Finished making all enemies on the second level.
- Bullet editor pattern ready.
- Design for the third level.


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 Post subject: Re: Flesh
PostPosted: Tue Apr 12, 2022 4:30 am 



Joined: 16 Jan 2021
Posts: 37
Those purple bullets look like they'll be a pain coming from behind. This is dependently bullet hell.
I do like the behaviors of the attacks. I was imagining the bullets being as gooey as the enemies,
but hey, visibility and contrast are important. I'm enjoying the progress.


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 Post subject: Re: Flesh
PostPosted: Fri Apr 15, 2022 10:35 am 



Joined: 19 Mar 2019
Posts: 43
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This week's update:

- I have finished another editor for making the enemy path.


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 Post subject: Re: Flesh
PostPosted: Fri Apr 15, 2022 10:37 am 



Joined: 19 Mar 2019
Posts: 43
Ark wrote:
Those purple bullets look like they'll be a pain coming from behind. This is dependently bullet hell.
I do like the behaviors of the attacks. I was imagining the bullets being as gooey as the enemies,
but hey, visibility and contrast are important. I'm enjoying the progress.


Thank you :D


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 Post subject: Re: Flesh
PostPosted: Fri Apr 15, 2022 8:16 pm 



Joined: 19 Mar 2019
Posts: 43
In case anyone curious about bullet pattern editor. The editor generates JSON files and The game read and saves them in HashMap<String, Vector> and gives a copy of it to any weapon or bullet when it needs.

Please check the example of the JSON file.

Example:

- The weapon fires 11 bullets (Bullet-1). For each time it fire. It will rotate clockwise at 45 degrees.
- The Bullet-1 will change speed to 6 in 1000 milliseconds, wait for 400 milliseconds before spawning 10 bullets in a circle (Bullet-2) and destroy itself.

Image


weapon preset json:

Code:
[
    {
        "name": "weapon-1",
        "bullet_preset": "bullet-1",
        "commands": [
            "int_rotate_cw:45",
            "fire",
            "step_back_countdown:2:10"
        ]
    }
]


Bullet preset:

Code:
{
    "commands": [
        {
            "name": "bullet-1",
            "commands": [
                "set_speed_to:6:1000",
                "wait:400",
                "spawn_bullets_circle:bullet-2:2:10:36",
                "remove"
            ]
        }
    ],
    "presets": [
        {
            "name": "bullet-1",
            "config": "animation_name=bullet-01|scale=1|speed=0.5|damage=1|radius=6|health=1|life_time=1000",
            "firing": "animation_name=bullet-firing-01|width=20.0|height=20.0|scale=1.4",
            "hitting": "animation_name=bullet-bouncing-01|width=20.0|height=20.0|scale=1.0",
            "bouncing": "animation_name=bullet-bouncing-01|width=20.0|height=20.0|scale=1.0",
            "extra": "preset_name=bullet-1",
            "command_name": "bullet-1"
        },
        {
            "name": "bullet-2",
            "config": "animation_name=bullet-03|scale=1|speed=4|damage=1|radius=6|health=1|life_time=1000",
            "firing": "animation_name=bullet-firing-03|width=20.0|height=20.0|scale=1.4",
            "hitting": "animation_name=bullet-bouncing-03|width=20.0|height=20.0|scale=1.0",
            "bouncing": "animation_name=bullet-bouncing-03|width=20.0|height=20.0|scale=1.0",
            "extra": "preset_name=",
            "command_name": ""
        }
    ]
}


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 Post subject: Re: Flesh
PostPosted: Sun May 08, 2022 8:02 am 



Joined: 19 Mar 2019
Posts: 43
Image


This week's update:
- Added a new enemy type to appear between the wall to make the level more interesting.
- Added showing a very long health bar for the boss.


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 Post subject: Re: Flesh
PostPosted: Fri May 13, 2022 11:05 pm 



Joined: 19 Mar 2019
Posts: 43
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This week's update:

- improve UI. (added fade in/out)
- reworked enemy spawn pattern for level 1 and 2.


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 Post subject: Re: Flesh
PostPosted: Wed May 25, 2022 9:59 am 



Joined: 19 Mar 2019
Posts: 43
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This week's minor update:

- add squeezing animation to the enemy when it takes damage.


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 Post subject: Re: Flesh
PostPosted: Fri Jul 08, 2022 9:23 am 



Joined: 19 Mar 2019
Posts: 43
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This week's update:

- new background assets for the 3rd area.
- new enemy assets for the 3rd area.
- hired a composer for the game's music. it will be electro-house style.


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 Post subject: Re: Flesh
PostPosted: Fri Jul 08, 2022 11:33 am 


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Joined: 18 Aug 2008
Posts: 7805
Location: Alingsås, Sweden
Amazing graphics and gameplay looks fantastic as well. Nice work! :shock:
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 Post subject: Re: Flesh
PostPosted: Sat Jul 30, 2022 11:36 am 



Joined: 19 Mar 2019
Posts: 43
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This week's update:
- The game has BGM. listen here
- support global ranking using `steam's leaderboard`.
- enemy waves placement for 3rd area.
- rework on menu UI.


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 Post subject: Re: Flesh
PostPosted: Fri Aug 05, 2022 10:55 pm 



Joined: 19 Mar 2019
Posts: 43
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The demo is available for playing.

This demo includes global ranking via `Steam leaderboard.`
Any feedbacks are welcome, and Please wishlist my game. :)

https://store.steampowered.com/app/1660850/Flesh/


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 Post subject: Re: Flesh
PostPosted: Thu Aug 11, 2022 3:08 am 



Joined: 16 Jan 2021
Posts: 37
The sword slash is very helpful. I would be toast if I didn't have that.


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 Post subject: Re: Flesh
PostPosted: Wed Aug 31, 2022 4:30 am 



Joined: 19 Mar 2019
Posts: 43
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This week's update:
- Add bullet shadow to improve the contrast between bullet and background.
- Add an option to adjust the strength of the bullet contrast.


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 Post subject: Re: Flesh
PostPosted: Sat Sep 10, 2022 11:09 pm 



Joined: 19 Mar 2019
Posts: 43
Image


This week's update:
- Finish making the 5th boss. 3 more to go.
- Add pause frames when the boss transforms to the second phase.


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 Post subject: Re: Flesh
PostPosted: Thu Sep 29, 2022 12:20 am 



Joined: 19 Mar 2019
Posts: 43
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This week's update
- rework on the 3rd boss.
- finished implementing all-new enemy types on the 4th area except for the bosses.
- added level selection on the main menu.


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