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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Tue May 03, 2022 1:29 pm 


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This looks perfect. Congratulations, you've already made a better furry shmup than "die because you grabbed an innocuous powerup" Sine Mora or "make your ears bleed" Eight Forces.

Speaking of Sine Mora, is your game defensively designed so it can't be exploited with autofire? Even if you have built-in autofire, if it's possible to shoot 1 bullet per tap of the button it's possible someone will do this and break the game wide open (although in this example the default autofire is hot garbage so who cares, lol). Easiest way to avoid it is probably to do something like Giga Wing and make each button press fire a burst of 3 shots for a number of frames and it keeps firing so long as it receives an input within a given number of frames. There's a lot of little things like this we take for granted as good shmup design nowadays (but if you're not making a game intended to be score attacked competitively then this isn't a big deal if it's exploitable).
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Tue May 03, 2022 11:52 pm 


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Joined: 25 Sep 2021
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BareKnuckleRoo wrote:
This looks perfect. Congratulations, you've already made a better furry shmup than "die because you grabbed an innocuous powerup" Sine Mora or "make your ears bleed" Eight Forces.

Speaking of Sine Mora, is your game defensively designed so it can't be exploited with autofire? Even if you have built-in autofire, if it's possible to shoot 1 bullet per tap of the button it's possible someone will do this and break the game wide open (although in this example the default autofire is hot garbage so who cares, lol). Easiest way to avoid it is probably to do something like Giga Wing and make each button press fire a burst of 3 shots for a number of frames and it keeps firing so long as it receives an input within a given number of frames. There's a lot of little things like this we take for granted as good shmup design nowadays (but if you're not making a game intended to be score attacked competitively then this isn't a big deal if it's exploitable).


Thanks! The auto-fire accumulates frames before firing, so you cannot rapidly tap the key and exploit the firing.
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Fri May 27, 2022 2:34 am 


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Joined: 25 Sep 2021
Posts: 39
Location: My house
Here are some music samples to give you an idea of what to expect music-wise. Enjoy!
https://www.furaffinity.net/view/47382341/
https://www.furaffinity.net/view/47382374/
https://www.furaffinity.net/view/47382404/
https://www.furaffinity.net/view/47382442/

Note: I haven't been posting updates in a while because I'm working on the spoiler aspects of the game. Peace!
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Sun Jul 03, 2022 8:56 am 


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Minor Update: I added warning symbols for boss attacks that are hard to anticipate.
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Wed Jul 13, 2022 1:46 am 


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Added 3D effects for certain boss backgrounds:
https://www.youtube.com/watch?v=IAWnpJmGEQI
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Wed Aug 10, 2022 2:14 am 


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Story mode is complete! I just need to finish the extras.
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Wed Aug 17, 2022 7:46 am 


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Added card hints:
https://www.youtube.com/watch?v=pIqWrqEDCrk
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Fri Sep 02, 2022 5:36 pm 


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If you want to see more awesome videos and updates of my game, you can follow me on Twitter:
https://twitter.com/SolidSpy24

Have a good one!
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Tue Sep 13, 2022 6:06 am 


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I added additive blending to most of the enemy bullets. It looks a hundred times better. I initially didn't want to do this since I was worried it would compromise the 'retro' aesthetic, but it looks too good to pass up, and I feel like it gets away with it just fine.

Hope you enjoy the new look!
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Wed Sep 14, 2022 11:37 pm 


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Joined: 04 Sep 2022
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looks awesome. I like the style
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 Post subject: Re: A2 Zygon - an anthro-style retro-themed SHMUP!
PostPosted: Thu Sep 15, 2022 3:23 am 


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virtuaworlds wrote:
looks awesome. I like the style

Thanks!
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