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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sat Jun 01, 2019 12:58 pm 


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Joined: 12 Dec 2013
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Location: France
One of the recurring aspects of Caravan shmups are secret bonuses, and I relaized that was missing from my own game. If some of you guys played Macross 2 for example, you know how exciting it can be.
So now there are some Special Bonuses that can be triggered on specific enemies to score even more. Here's an example that's directly inspired by Star Soldier's simultaneous destruction bonus :

Image
https://streamable.com/19u1v

I always try to ensure those bonuses don't get in the way of the main scoring systems, so none of the Special Bonuses should have you delay enemy destructions, but who knows. I also plan to have Special Bonuses for some bosses.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sat Aug 31, 2019 7:27 pm 


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I added a little sequence at the end of each stage as a recap for the enemies destroyed, items collected, etc.
Here the footage was in Stage Select mode so the stage ends afterwards, but the sequence can also be used in the Arcade mode to provide closure to the stage and prepare a transition to the next.

And for the record, the heroine's clothes can change depending on the settings.

https://www.youtube.com/watch?v=u_YylOf4QUo
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sun Sep 01, 2019 4:36 pm 



Joined: 05 May 2014
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I was hoping maybe you could give the protagonist a voice.
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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sun Sep 01, 2019 10:59 pm 


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It would be nice to have I guess, but it's definitely out of my budget, scope, priorities, etc.
I am just a guy in his room making the game alone during his free time, so the only hypothetical option for such a feature I can think of would be the bleeps and bloops you can hear in some JRPGs when characters talk, but that mostly works for slower paced games where the dialogue isn't displayed all at once like it is here.

In any case, thanks for your interest!
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sun Sep 01, 2019 11:05 pm 



Joined: 05 May 2014
Posts: 2020
Man, I think a voice would definitely suit Emily... Anyway, when is the game coming out?
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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sun Sep 01, 2019 11:20 pm 


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All I can say is the usual "when it's done".
While adding some game content to the game (enemies and waves) isn't too tricky for me, there still are a lot of things I haven't completely figured out yet nor implemented, the most important one being music.
I would still like to release a new demo with more polish and QoL than the previous one so there might something looking forward to despite the game not being completed yet.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Mon Sep 02, 2019 12:40 pm 



Joined: 05 May 2014
Posts: 2020
Hope it doesn't take too long, I'm considering trying this baby.
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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Thu Oct 24, 2019 11:04 am 


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After a bit more than a year since the previous release, here is the newest demo : https://mknight.itch.io/remote-weapon-gunfencer
It mostly added some polish and ​features to the pre-existing 3 stages that were playable in the previous build. The exact list of changes is pretty big given the time gap bewteen the two releases so here's a summarized list of new things you can find in this build :

-Visibility improvements to the main game, with darker backgrounds and slower camera movements to help focus on the action and the foreground elements. Point counts when destroying enemies and picking up medals are also toggleable and off by default.
-Addition of a test room feature, which is an endless stage with harmless enemies. It can be used to test the controls and most mechanics in the game.
-Reorganization of the main and option menus, with their own submenus.
-New color schemes for the GunFencer
-Recap screen at the end of each stage
-Special Bonuses triggered by performing specific actions on some enemy types
-Bosses summon helper enemies in a dynamic way (the faster you destroy them, the more spawn)
-Some enemy waves and boss patterns adjustments
-Life cap at 3 (but all midbosses spawn a 1UP)
-New animated opening video
-Improved Sword slash effects
-Some enemies can fire destroyable bullets
-VSync ON and OFF options (when launching the game). The game logic should also be framerate-independant but I haven't tested it on a 144Hz monitor to confirm.
-Analog inputs for shot/sword/bomb
-One new outfit for Emily, the game's heroine
-Additional visuals in the VN-style tutorial segment to illustrate the topics discussed


[Note : The Mac version has not been tested on an actual machine, so there is no guarantee it will work as intended]​
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sun Feb 09, 2020 11:24 am 


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Here are some of the features and updates I've been working on since the last demo release :

-An accessibility option that allows the player to toggle an automatic use of the shot and sword instead of having to hold the buttons :
https://www.youtube.com/watch?v=vGas_NvZ_Gc

-Special boss patterns that only occur when timing them out :
https://www.youtube.com/watch?v=-4RE1qvUfC4

-A more granular stage select/practice mode where you can play stage portions or a boss fight. The video also shows the new audiovisual effect for smaller enemies you send back to the enemy that spawned them.
https://www.youtube.com/watch?v=hQAMG-y8BkQ

-Two new title screens with new artwork. Which one appears every time is random :
https://www.youtube.com/watch?v=Az5PXaHomHw

-Another accessibility option that changes the background's brightness/darkness. It's even possible to completely hide said background.
https://www.youtube.com/watch?v=nIaxjiRuc0o
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sat Mar 07, 2020 9:48 pm 


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The stage ending sequence I posted a bit earlier is now more dynamic, with new visuals and animation. Any inspiration from Sin&Punishment and Bari-Arm's stage clear sequences found in my own are not coincidences. :mrgreen:
Some sound effects and a little jingle are still missing, but so far so good.

On top of that, the player is given a rank depending on their stage score. This helps them know if their performance was good or not, and hopefully motivate them to push themselves more if it wasn't enough.
https://www.youtube.com/watch?v=v92_E2er8pg
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Thu Jul 23, 2020 1:15 pm 


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A new demo has been released! You can get it here : https://mknight.itch.io/remote-weapon-gunfencer
This new build adds lots of QoL adjustments, level-design improvements, music, and the useful features I have previously posted about on this thread.

Image

And if some of you guys are interested in the Calice Cup tourneys, the latest one is focused on PC games and will also feature said demo : https://calice.snowcrash.fun/tournaments/
I look forward to seeing what skilled players will come up with to get the top scores.

Image
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sat Sep 04, 2021 4:29 am 



Joined: 16 Jan 2021
Posts: 17
I like the Fence Character, reminds me of a robot version of silver chariot from JOJO Bizarre Adventures.
Are you using unity? Its nice to see a dynamic background, and the intensity does make the game entertaining.


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sat Sep 25, 2021 10:22 am 


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Glad you like the mecha! I may have been subconsicously inspired by Silver Chariot as that's one hella cool Stand haha :mrgreen:

And yes, the game is indeed being made with Unity3D
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sun Oct 17, 2021 12:09 am 


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The game is looking good so far, it kinda reminds me of Rayging Blue II during section S days as Freams. Also, the use of anime styled characters is well received.

However, there's one thing you should consider to fix and that's the character design. No offense, but Emily looks too fat and the proportions are a little bit off. With some practice you could make a better character design.
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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Wed Oct 20, 2021 5:02 am 


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Sturmvogel Prime wrote:
However, there's one thing you should consider to fix and that's the character design. No offense, but Emily looks too fat and the proportions are a little bit off. With some practice you could make a better character design.


Yeah I totally agree with this. The anime style looks poorly drawn.

TheDogCatcher wrote:
The game moves a bit too fast for me to really get a good feel for it, I'm old and my reactions are slow, I'm not sure how far I got into the level but I didn't last very long.


I agree with this. Everything was very big and chaotic, I couldn't tell if I was dodging half the time.

Sai'ke wrote:
The only thing that was a little jarring to me was how sudden the changes in direction were in the background. Movement really seemed to be at right angles.


I agree with this and all the stages looked nearly the same. Not memorable at all.

Shepardus wrote:
I don't think directional inputs and frequency of directional inputs is a good metric of how engaging a game is, because players don't really think of their actions in games in terms of raw inputs. If they are conceptualizing the game that way I would argue that the game is too input-intensive, forcing players into that mindset, or the higher-level actions those inputs represent (sweeping across the screen, clearing a barricade, cancelling destructible projectiles, misdirecting an attack, cycling a bell's color, etc.) aren't interesting and varied enough.


I completely agree here. I really didn't enjoy this game at all, guess its not for me.

And for some reason I don't have any sound in the intro video.


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Wed Oct 20, 2021 3:26 pm 



Joined: 05 May 2014
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I also think Emily should have a voice.
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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Thu Oct 21, 2021 1:47 pm 


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xxx1993 wrote:
I also think Emily should have a voice.


Yeah, I agree. Emily needs a voice to liven her up.

Emily really needs a soda pop in one hand and a hamburger in the other at all times. And give her a pot belly with a food stain on her shirt for that extra character.


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Thu Oct 21, 2021 4:01 pm 



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Doesn't have to be a big name one. Just at least someone with enough talent.
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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Mon Oct 25, 2021 9:06 pm 


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Thanks for the comments! I've never heard of Rayging Blue II before, I might have to check it out and see what it's about.

As for character-design, the heroine is supposed to be a bit chubby, it's intentional. A bit like Muchi Muchi Pork I imagine. She's kind of a nerdy young adult, so the design tries to reflect that a bit
The soda and stuff sounds pretty repulsive and not very in-character though, I definitely don't want to go that way lol

The comments on the fast camera turning were about an older version of the game; this issue of sudden camera turning has been fixed since and the camera speed has been toned down too. If you're having the same problem, have you actually played the latest version of the game (it should be Demo 10) or was it maybe an older one?

The intro does not have sound yet indeed. I will likely redo/redraw some parts of it so I'd rather wait until the visuals are final before adding sound to it.

Adding voice acting would be nice but it is pretty unrealistic I'm afraid. This is something that needs coordination, contract signing with a VA, budget, a script that's actually final and will be set in stone, and probably some other requirements that I can't really fulfill as a simple one-man hobby dev not working full-time on the game. Best I can do is looking into having little bleeps and bloops à la Ace Attorney for flavor but even that is a bit time-consuming.
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Tue Oct 26, 2021 4:05 pm 



Joined: 05 May 2014
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I still hope you can at least try with the voice acting...
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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Wed Nov 03, 2021 12:53 pm 


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I, for one, really like your character design. It's technically well done and quite unique. I'm currently developing a game starring a chubby mermaid, though, so I might be biased. :wink:


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Fri Nov 05, 2021 11:48 pm 


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Haha, nice!
Oh, is that game in development of yours a shmup? Pigarus was pretty fun so I wouldn't be surprised to like it if so! But IIRC you dabbled in multiple genres so it's perhaps something completely different?
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Sat Nov 06, 2021 5:12 pm 


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As different as it could possibly get. It's going to be a flip-screen action-adventure type of game this time. Pigarus pushed the hardware quite a bit and towards the end of development it got a little taxing with me meticulously counting CPU cycles to make sure everything ran without slowdown, so I wanted to the new game to be more relaxing both for the players and for me as the developer.


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 Post subject: Re: Remote Weapon GunFencer [shmup with Caravan-style scorin
PostPosted: Fri Nov 12, 2021 1:05 pm 


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Ah, I see. It'll be a nice change of pace for you haha
Best of luck for this project!
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RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


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